Enkindle does way too much damage.
Remove Enkindle/Spur/Rouse in PVP.
SMNs have nearly zero utility, all they have is their damage, which right now is way too high.
Enkindle does way too much damage.
Remove Enkindle/Spur/Rouse in PVP.
SMNs have nearly zero utility, all they have is their damage, which right now is way too high.
Why would a 2400 Enkindle be hard to believe?
Correct me if I'm wrong but Rouse + Spur adds 80% damage and the Garuda Enkindle has a potency of 300. Flare is 260 potency and gains +80% from Astral Fire III. It's not uncommon for me to crit upwards of 2,000 with Flare even though my gear is far from the best.
I wouldn't be surprised if both abilities could break 3,000 in an ideal scenario. You are decked out in fully melded rank 30 gear with Raging Strikes and a HQ Mega-Int pot up. Your target is some dps with terrible PVE gear who used Blood for Blood and was hit by Full Blow + Phantom Dart + other crap.
No. Telling someone you believe that Enkindle is over powered is an opinion. Telling someone you can deal 2400 damage in pvp using enkindle is stating a fact, and either you stick up for your facts or you don't just toss them out there.
I just jumped into a pvp match with my summoner and with 138 Morale and 429 Int a Rouse+Spur Enkindle did 876 damage against the opposing teams whm.
Even in the absolute best case scenario where you got a crit on someone with protect rather than proshell who just happened to be using Blood for Blood you're looking at maybe somewhere in the 1700-1800 range at best.
Dragoons have really good peels, a SMN literally can do nothing for someone being trained except "attempt to do good damage", use Eye for an eye if its not on cooldown and try to cast Miasma (unlikely to happen without burning Surecast since most team train summoners) or try to Miasma II, which is nearly as shitty to hit with as melee skills are.
Dragoons can remove sprint from someone chasing, ranged stun, and on demand off the GCD stun.
You must of forgotten Tri-Disaster. Which is our aoe bind for 20 seconds?a SMN literally can do nothing for someone being trained except "attempt to do good damage", use Eye for an eye if its not on cooldown and try to cast Miasma (unlikely to happen without burning Surecast since most team train summoners) or try to Miasma II, which is nearly as shitty to hit with as melee skills are.
You guys are forgetting Djlovedrop is in i90 pvp gear.... He will be hitting these numbers with no problem.
That's no comparison to the utility SMN offer lolDragoons have really good peels, a SMN literally can do nothing for someone being trained except "attempt to do good damage", use Eye for an eye if its not on cooldown and try to cast Miasma (unlikely to happen without burning Surecast since most team train summoners) or try to Miasma II, which is nearly as shitty to hit with as melee skills are.
Dragoons can remove sprint from someone chasing, ranged stun, and on demand off the GCD stun.
Actually it is, though you don't like the comparison. Not to mention DRG has a number of jumps including an on-demand gap closer and an on-demand escape jump that removes bind & heavy. That includes tri-disaster's 20 second bind.
All a DRG has to do is escape jump out of one tri-disaster (probably the first swift-casted one), then can purify the next (if he manages to let himself get caught), and if he's caught a third time....well, besides being bad, he only has a 5 second bind to deal with. I wonder where the healer would be in all this not cleansing the bind.
It's a good utility, yes. It's not OP like sleep though... you know... the THIRTY second bind that you CAN'T elusive jump out of?
And to the OP, if you're already in i90 PvP gear, how do you have any stable data whatsoever? There are almost infinite variables in your matches, where I'm sure the other team has nowhere near the same level of gear / magic defense. Almost any DPS in full i90 PvP gear will feel overpowered...
The irony is that even with such a skewed gear and stat advantage, it was ONE time out of TWO THOUSAND MATCHES that you crit with a 2400 enkindle (that you can't prove, by the way). Flare can be cast on a much shorter CD and might do close to 2k AoE damage on a crit.
That's okay though-- the once-a-match 5 minute CD Enkindle is what's overpowered, right?
If you take away our pet abilities, then why even play a summoner? It's kind of the point of the class.
The nerfs I could see viable would be:
- Lowering Miasma's initial cure-debuff & heavy duration
- Making enkindle single target only
- Lowering the Pet's HP (maybe by 25%) to make it more viable to kill
- Not allowing a SMN to SWIFTCAST resurrection (but DO ALLOW a slow-cast resurrection)
- Change Miasma II to only heavy people, not cure-debuff them too.
Those nerfs I would feel are reasonable. The stuff the OP mentions, where one delusional DRG agrees with him-- No.
Last edited by xxalucard; 01-02-2014 at 06:39 PM.
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