Actually it is, though you don't like the comparison. Not to mention DRG has a number of jumps including an on-demand gap closer and an on-demand escape jump that removes bind & heavy. That includes tri-disaster's 20 second bind.
All a DRG has to do is escape jump out of one tri-disaster (probably the first swift-casted one), then can purify the next (if he manages to let himself get caught), and if he's caught a third time....well, besides being bad, he only has a 5 second bind to deal with. I wonder where the healer would be in all this not cleansing the bind.
It's a good utility, yes. It's not OP like sleep though... you know... the THIRTY second bind that you CAN'T elusive jump out of?
And to the OP, if you're already in i90 PvP gear, how do you have any stable data whatsoever? There are almost infinite variables in your matches, where I'm sure the other team has nowhere near the same level of gear / magic defense. Almost any DPS in full i90 PvP gear will feel overpowered...
The irony is that even with such a skewed gear and stat advantage, it was ONE time out of TWO THOUSAND MATCHES that you crit with a 2400 enkindle (that you can't prove, by the way). Flare can be cast on a much shorter CD and might do close to 2k AoE damage on a crit.
That's okay though-- the once-a-match 5 minute CD Enkindle is what's overpowered, right?
If you take away our pet abilities, then why even play a summoner? It's kind of the point of the class.
The nerfs I could see viable would be:
- Lowering Miasma's initial cure-debuff & heavy duration
- Making enkindle single target only
- Lowering the Pet's HP (maybe by 25%) to make it more viable to kill
- Not allowing a SMN to SWIFTCAST resurrection (but DO ALLOW a slow-cast resurrection)
- Change Miasma II to only heavy people, not cure-debuff them too.
Those nerfs I would feel are reasonable. The stuff the OP mentions, where one delusional DRG agrees with him-- No.


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