I think this is partly to blame for all the 3 man premades and constant bunny hopping. The rewards for losing are so bad its win at all cost.
I think this is partly to blame for all the 3 man premades and constant bunny hopping. The rewards for losing are so bad its win at all cost.
No...regardless of what circumstance on how you lost...you still lost the match. No buff is needed for losing in pvp.
Last edited by astrobearthe2nd; 12-31-2013 at 03:32 AM. Reason: typing on the phone :(
I def agree losing xp and marks should be boosted, like it be 50% of the winning rewards. PvP is to unbalanced and disproportional atm.
They need to raise the losing team's xp and marks if they want a sustainable pvp population. With pvp gear and materia costing so much, - its very disheartening for people who enjoy pvp but only win about half their matches to look at those prices and feel like they're ever going to afford anything. And those people will eventually stop queuing as a result.
This is a bad idea for one reason. There are already people botting losses out there because they're too lazy to actually play or htey want to earn marks in their sleep.
People who bot/exploit/etc. will do it regardless.
To the OP, I agree but for different reasons. There will always be players that gravitate towards the path of least resistance (currently 3-man groups in solo que), and increasing the rewards for losing teams won't change that. However, I think an increase is necessary to reduce the barrier to entry for new players. The gear/skill advantage for experienced players is massive in FFXIV, and most new players will lose almost every game. Players that are ahead of the curve win more and pull further ahead, while players who are behind lose more and fall even further behind. It snowballs both ways, and the problem will get worse over time.
"People will do it regardless" isn't a reason not to consider the factor. If losing didn't give anything / gave almost nothing nobody would be botting it and then these people wouldn't be ruining the matches of the people who get stuck with them. In fact, your very argument is one of the reasons for the OP's complaint, as people will take any advantage they can find. More reward for losing (which shouldn't happen) doesn't drive people to get themselves an advantage because everyone would already rather win more than they usually do if there is a way to do so.
What's worse than 3 mans is lv30/40 4 man parties, which basically can't lose regardless of team comp.
Last edited by Alhanelem; 01-01-2014 at 01:52 AM.
People bot because 10 marks all day long will net them a decent amount of marks per effort (zero) each day. If you increase the rewards for a loss, you will increase the incentive for people to bot resulting in more bots.
The best idea for increasing rewards for those currently gaining at a slow rate is to make a change to the system so that those that queue in 3 man premades are paired against other premades. The win rate and marks gained for those now doing solo queue should increase significantly with this one change.
Actually, they are reducing the cost of the materia.
And No, it certainly is not. Make losing more rewarding and more people will bot. I'd rather have less cheating than more even if I can't have zero. Botters hurt other players by making those other players lose too (most of the time).
The current rewards were set with the understanding that the average person will win 50% of the time. That would be mostly accurate if more knowledgable people weren't forming premades while people who don't know about this do not. SE plans to do something to address that issue though.
Last edited by Alhanelem; 01-03-2014 at 06:11 AM.
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