I think it just scales differently, because if it did do 20% more than Garuda, AND he had an auto-attack--There would be no reason to use Garuda, ever.Oh he does scale on Int? Pretty sure he uses our attack stat instead of magic though. Otherwise his 120 potency move should be hitting for much more than it does.
MP is definitely an issue in extreme primals. AoEs for garuda, Ruin2s on gaols for titan while getting thrown around.
Garuda > RS > DoTs > Contagion > SwiftCast > Ifrit > Obey
Good reason for Garuda right there. Also, Garuda is ranged, which makes target acquisition faster. Ifrit can also die a lot easier in cone or PBoA heavy bosses.
Ideally, Ifrit + MNK = Power Combo, just like DRG + BRD
The other thing is 120 potency is physical damage from Ifrit. Mobs take more magic damage than they do physical damage. So Garuda's 100 magical damage actually does more than Ifrit's 120 physical damage.
Also, you can gear Garuda for spell speed and it lowers her recasts. Ifrit works off of skill speed, which you won't have, and is slower DPS or equal to Garuda.
At least how I've been seeing it, and why I asked for other input on the forums, Ifrit looks broken down and bad compared to Garuda. That just reeks of bad game balance, which the rest of this game does not. So it seemed really out of place.
Last edited by ManaKing; 01-01-2014 at 09:31 AM.
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Ifrit on Obey with a MNK is still barely going to do more dps than Garuda without a BRD. And any fight long enough for that to matter is going to kill your MP. Also you should use swift on SF during your RS.
Should have specified, IF Ifrit didn't suck, then it would be nice to have to it as an option for a good pair with MNK. As it stands, Garuda helps you do more damage and save MP. There doesn't seem to be any reason to bring ifrit anywhere since it's riddled with inadequacies.
Ifrit does more damage overall than Garuda, simply because Burning Strike (Ifrit's main attack) has a potency of 120 while Garuda's Wind Blade has a potency of 100. I generally go to Ifrit for normal tank and spank fights. A good use for Ifrit, for example, is in the Atomos battle where I can send Ifrit to beat on Atomos while I stand on the platform and handle adds.
Garuda, however, is better for multi-target fights, as Garuda can switch targets much easier than Ifrit can. Garuda's Contagion ability is also something that should be used often, especially in conjunction with Bane, as well as in boss fights with Raging Strikes. Quick-cast Ifrit when done, though, if you want to use Ifrit.
So, which is better? Depends on the fight and the situation.
PvE: Garuda Better
PvP: Ifrit Better (Though pvp is still in early stages)
I already made a 10+ page thread on why Ifrit sucks Here, where the consensus was that Garuda is always better in reality.
It may be nice to theorycraft fancy rotations in front of dummies where it seems optimal to use contagion & then swiftcast Ifrit, but this is always an extreme waste of MP and less DPS because during the time you *swift* summoned Ifrit, Garuda could've hit a few more auto attacks, not to mention you lose future contagions and the huge advantage of ranged DPS.
The potency of Ifrit's attacks are misleading and for some reason most summoners overlook reality, where Ifrit has to walk all the way to his target in order to hit it, you lose out on the major DPS boost of contagion every minute, and Ifrit's enkindle only does more damage after the resulting DoT fully tics (garuda's is actually better for burst).
Even in "tank and spank" fights you are gimping your DPS if you use Ifrit instead of Garuda.
The main reason Ifrit is better in PvP has to do with the way the pet system works with Line-Of-Sight, and how you can't give your pets commands when they are separated by an object or significant elevation. I believe this to be a bug, because the error will say "cannot use while casting" when you try to spam a pet attack, even though pet attacks can be activated while casting under normal circumstances. In PvP specifically, Ifrit works better on Sic and does serious damage if/when he does catch up to his target, and will hit around corners where Garuda will be interrupted and almost never hit a capable player.
Last edited by xxalucard; 01-01-2014 at 02:01 PM.
The potency doesn't matter when Wind Blade is magic and burning strike is physical. They hit about the same considering ifrit's auto attack, then his timer makes his dps gradually become slower. Sure he'll do slightly more on sic but you shouldnt leave him on sick
Ifrit does less DPS than Garuda straight out.Ifrit does more damage overall than Garuda, simply because Burning Strike (Ifrit's main attack) has a potency of 120 while Garuda's Wind Blade has a potency of 100. I generally go to Ifrit for normal tank and spank fights. A good use for Ifrit, for example, is in the Atomos battle where I can send Ifrit to beat on Atomos while I stand on the platform and handle adds.
Garuda, however, is better for multi-target fights, as Garuda can switch targets much easier than Ifrit can. Garuda's Contagion ability is also something that should be used often, especially in conjunction with Bane, as well as in boss fights with Raging Strikes. Quick-cast Ifrit when done, though, if you want to use Ifrit.
So, which is better? Depends on the fight and the situation.
Don't just look at the potency.
Hi, not played SMN to 50 yet but is planning to, got a questiong if people have tried it.
From what I've read occasionally the pet uses stats from gear when >Summoned<, and you talk about Ifrit using str/skillspeed etc. So having a summon set and a dps set is a solution.
Anyone tried playing it that way or is the Garuda vs Ifrit all based on INT based gear when summoned?
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