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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    532
    You should only be able to withdraw 3 times and hour before slapped with a 1 hour penalty.

    Sounds good to me after having to deal with this in roulette when trying CM/Pre.
    (12)

  2. #12
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kowen View Post
    1. Add a short lockout penalty when people hit withdraw, maybe a minute or two, just to keep them from doing it repeatedly.
    Just a 1-minute cooldown on withdraws would do wonders. A largely meaningless penalty, but it would completely remove the advantage of spam-requeue.
    (2)

  3. #13
    Quote Originally Posted by Battlewrench View Post
    Love it when people bail right after they enter then the people refilling bail as soon as they realized it just started. People need to just try to enjoy it more rather than doing stuff like this.
    Honestly I doubt this will change. Since Yoshi-P decided to take the RPG out of MMORPG and turn this FF game into a simple online rail shooter in which you simply run the same content over and over for some gear until you are halfway braindead, and then you proceed to the next stage after the next update... what do you expect? This sick behaviour is provoked by design and such people are attracted like flies by this kind of progress through a game.
    (12)
    Last edited by SolArisa; 01-01-2014 at 11:19 PM. Reason: typo

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  4. #14
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I have had this a LOT for duty roulette. The most shocking was when I was doing a guildhest roulette and some ass DPS kept withdrawing. I'm sure it was the same person doing it and it doesn't make any sense to do this for a guildhest that lasts like 2 minutes. The last time the healer dropped in a guildhest we cleared it before a new player would have joined in anyway.
    (0)

  5. #15
    Player
    EA9Sol's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    437
    Character
    Eden Phantomhive
    World
    Shiva
    Main Class
    Red Mage Lv 100
    This always happens to me when I use DF and it's always the tank! >.> As a dps is so frustrating waiting 30 minutes or more just for someone to withdraw.
    (2)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    1. Don't show on the duty ready pop-up whether or not the run is in-progress.
    Nobody would even attempt to use join in progress then, because tehy won't know if they're getting a fresh group or one that is actually in progress.

    Yes, PART of the point of join in progress is to help people, but if there was no benefit to you for doing it, nobody would and thus, you'd never find new members if someone leaves. I think it would suck more to no longer be able to search for replacements than it would to stop this slightly annoying issue.

    A *brief* delay on cancelling though would be fine. This allows a chance for someone who isn't going to fish for a party he wants to get the spot.

    I'll be honest here- Sometimes I do this because (as I understand it) the only drops I'm after at the moment come from the last two bosses, so I look for progress 2/4 or later. However, if I don't get a party i want, I wait a while before checking again (since it will probably keep giving the same group otherwise).
    (3)
    Last edited by Alhanelem; 01-02-2014 at 01:25 AM.

  7. #17
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by SolArisa View Post
    Honestly I doubt this will change. Since Yoshi-P decided to take the RPG out of MMORPG and turn this FF game into a simple online rail shooter in which you simply run the same content over and over for some gear until you are halfway braindead, and then you proceed to the next stage after the next update... what do you expect? This sick behaviour is provoked by design and such people are attracted like flies by this kind of progress through a game.
    RPG has been taken out of the MMO's for a LONG time now. How much content would they have to create to become a true RPG in your eyes, though? I mean the story is still there, waiting to complete, and like a normal RPG, you can always beat it and play again. The mindless endgame grind is the norm for MMO's these days. Real progression does not happen until the next expansion. There are still people who choose to actually Role Play, though, but I do not think this is what you mean when you say RPG.
    (1)

  8. #18
    Quote Originally Posted by Jilse View Post
    The mindless endgame grind is the norm for MMO's these days.
    And?

    Rule #1: One million flies can't be wrong. I hope you like the taste.
    Rule #2: you can't polish shit.

    There was once a time when the brand FF was a synonym for JPRG innovation and market leadership in tems of story, graphics, music and gameplay. Now it's just about uninteresting walls of text with cheaply produced cutscenes where NPCs wave their arms 98% of the time, average graphics (btw, full DX 11 support was once told to have the highest priority after release), and copy&paste gameplay.
    But if you like it, good for you! :-)
    (4)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by SolArisa View Post
    stuff 1000chars
    "JRPG" and "innovation" have never belonged in the same sentence. Not ever. As far as "uninteresting walls of text" ever "good" RPG in history has had those. Nowadays, people are just too impatient to read it. FFXIV has both better and more story than most other MMOs excluding FFXI combined. WoW had almost no real story (other than flavor text and a backstory) for years, and neither did most other MMOs I can name. I'd also disagree with "the cutscenes are cheaply produced." The level of elaborateness of the cutcenes is completely appropriate with the kind of scene that needs to be depicted. Do you need like laser beams and explosions, airships flying everywhere in the background of every cutscene to consider them of acceptable production quality?
    (5)

  10. #20
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alhanelem View Post
    "JRPG" and "innovation" have never belonged in the same sentence. Not ever.
    Having a hard time deciding if this is sarcasm or not.
    (4)

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