You should only be able to withdraw 3 times and hour before slapped with a 1 hour penalty.
Sounds good to me after having to deal with this in roulette when trying CM/Pre.
You should only be able to withdraw 3 times and hour before slapped with a 1 hour penalty.
Sounds good to me after having to deal with this in roulette when trying CM/Pre.
Honestly I doubt this will change. Since Yoshi-P decided to take the RPG out of MMORPG and turn this FF game into a simple online rail shooter in which you simply run the same content over and over for some gear until you are halfway braindead, and then you proceed to the next stage after the next update... what do you expect? This sick behaviour is provoked by design and such people are attracted like flies by this kind of progress through a game.
I have had this a LOT for duty roulette. The most shocking was when I was doing a guildhest roulette and some ass DPS kept withdrawing. I'm sure it was the same person doing it and it doesn't make any sense to do this for a guildhest that lasts like 2 minutes. The last time the healer dropped in a guildhest we cleared it before a new player would have joined in anyway.

This always happens to me when I use DF and it's always the tank! >.> As a dps is so frustrating waiting 30 minutes or more just for someone to withdraw.
Nobody would even attempt to use join in progress then, because tehy won't know if they're getting a fresh group or one that is actually in progress.
- Don't show on the duty ready pop-up whether or not the run is in-progress.
Yes, PART of the point of join in progress is to help people, but if there was no benefit to you for doing it, nobody would and thus, you'd never find new members if someone leaves. I think it would suck more to no longer be able to search for replacements than it would to stop this slightly annoying issue.
A *brief* delay on cancelling though would be fine. This allows a chance for someone who isn't going to fish for a party he wants to get the spot.
I'll be honest here- Sometimes I do this because (as I understand it) the only drops I'm after at the moment come from the last two bosses, so I look for progress 2/4 or later. However, if I don't get a party i want, I wait a while before checking again (since it will probably keep giving the same group otherwise).
Last edited by Alhanelem; 01-02-2014 at 01:25 AM.
RPG has been taken out of the MMO's for a LONG time now. How much content would they have to create to become a true RPG in your eyes, though? I mean the story is still there, waiting to complete, and like a normal RPG, you can always beat it and play again. The mindless endgame grind is the norm for MMO's these days. Real progression does not happen until the next expansion. There are still people who choose to actually Role Play, though, but I do not think this is what you mean when you say RPG.Honestly I doubt this will change. Since Yoshi-P decided to take the RPG out of MMORPG and turn this FF game into a simple online rail shooter in which you simply run the same content over and over for some gear until you are halfway braindead, and then you proceed to the next stage after the next update... what do you expect? This sick behaviour is provoked by design and such people are attracted like flies by this kind of progress through a game.
And?
Rule #1: One million flies can't be wrong. I hope you like the taste.
Rule #2: you can't polish shit.
There was once a time when the brand FF was a synonym for JPRG innovation and market leadership in tems of story, graphics, music and gameplay. Now it's just about uninteresting walls of text with cheaply produced cutscenes where NPCs wave their arms 98% of the time, average graphics (btw, full DX 11 support was once told to have the highest priority after release), and copy&paste gameplay.
But if you like it, good for you! :-)
"JRPG" and "innovation" have never belonged in the same sentence. Not ever. As far as "uninteresting walls of text" ever "good" RPG in history has had those. Nowadays, people are just too impatient to read it. FFXIV has both better and more story than most other MMOs excluding FFXI combined. WoW had almost no real story (other than flavor text and a backstory) for years, and neither did most other MMOs I can name. I'd also disagree with "the cutscenes are cheaply produced." The level of elaborateness of the cutcenes is completely appropriate with the kind of scene that needs to be depicted. Do you need like laser beams and explosions, airships flying everywhere in the background of every cutscene to consider them of acceptable production quality?
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