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  1. #21
    Player
    jomoru's Avatar
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    Aug 2013
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    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by frostmagemari View Post
    So yeah.. it wasn't any sort of design that SQE made it solo only.. it's that they can't seem to program their way out of a paper bag half the time.
    and if its because they want to scale the system based on how much outside one's clique one deals with(That is to say, most rewards for solo, no rewards for 3s and 4s)
    (0)

  2. #22
    Player
    frostmagemari's Avatar
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    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Kincard View Post
    Being a long-time player of XI, I can tell you that you should get comfortable with this.
    I don't think i'll ever be "comfortable" with it, but i know that it's far too late to ever expect that the programming skills of those involved will increase, as they've already claimed to bring in "the best" for the creation of 2.0.
    Quote Originally Posted by Alhanelem View Post
    Too bad. The whole point of the duty roulette is to be rewarded for helping newbs/other people who are short a man to make a DF instance happen. If you want to party with friends queue for a specific dungeon.
    I always hear everyone say this.. but, there has never been any SQE release saying this is why it's limited to one person. Really, this just sounds like "Battered Person Syndrome" with respect to the community. Everyone is trying their hardest to come up with a reason why they're not allowed to play with friends, but they would never think that SQE is to blame; Instead, it must be that SQE is doing their best to help the lower level players advance in story dungeons (Though that doesn't at all help explain why the high level Duty Roulette is limited to one person) and we simply refuse to understand.

    "Yoshida works in mysterious ways" works too though, considering how much some of the community revere the man.
    Quote Originally Posted by jomoru View Post
    and if its because they want to scale the system based on how much outside one's clique one deals with(That is to say, most rewards for solo, no rewards for 3s and 4s)
    Then SQE would be the only MMO company that actively tries to dissuade you from grouping with friends; Then again, i wouldn't be entirely surprised, as there are already several activities that force you to leave the group your in to participate in the content... though, i would attribute all of these inconveniences to not being able to "program their way out of a paper bag".
    (3)
    Last edited by frostmagemari; 01-01-2014 at 09:15 AM.

  3. #23
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by frostmagemari View Post
    Then SQE would be the only MMO company that actively tries to dissuade you from grouping with friends; Then again, i wouldn't be entirely surprised, as there are already several activities that force you to leave the group your in to participate in the content... though, i would attribute all of these inconveniences to not being able to "program their way out of a paper bag".
    Or you mean the only one that actively works towards trying to both expand out of cliques and improve the general community. Solo Dungeon finder and the comendation system work towards both ends. IT doesn't matter to Squeenix what dungeons get run, the only reason for a random setup is to help people who don't have 4 premades out. 90 myth tomes in an hour is no where near as efficient as a Garuda or WP farm.
    (1)

  4. #24
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by jomoru View Post
    Or you mean the only one that actively works towards trying to both expand out of cliques and improve the general community. Solo Dungeon finder and the comendation system work towards both ends. IT doesn't matter to Squeenix what dungeons get run, the only reason for a random setup is to help people who don't have 4 premades out. 90 myth tomes in an hour is no where near as efficient as a Garuda or WP farm.
    If they ever said this was a reason to do it this way, i -might- give them credit for trying something, but they haven't. The players are the ones trying to do the PR work for SQE because they can't imagine that SQE would ever do something wrong, or make a bad decision.

    Let met just say though, even if by the remote chance they're trying to foster a community; The fact that they pull 4-8 characters from entirely different realms with no cross-realm chat available after the dungeon (and a forum that is straight out of the bargain bin, posting limits and all) makes the DFR fail completely in it's community building attempt. No one will bother to try and make friends with party members if they know that they will -never- meet up with them again unless they leave their home server (and friends) to start anew on another server.
    (2)
    Last edited by frostmagemari; 01-01-2014 at 09:24 AM.

  5. #25
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by frostmagemari View Post

    Let met just say though, even if by the remote chance they're trying to foster a community; The fact that they pull 4-8 characters from entirely different realms with no cross-realm chat available after the dungeon (and a forum that is straight out of the bargain bin, posting limits and all) makes the DFR fail completely in it's community building attempt. No one will bother to try and make friends with party members if they know that they will -never- meet up with them again unless they leave their home server (and friends) to start anew on another server.
    Why does someone need to make friends for there to be a community? it seems like comendations and cross server setup means people will be more polite to strangers, or even feel "forced' to help them. I'd much rather a community where everyone is nicer to people they don't know than "its easy to make friends"
    (0)

  6. #26
    Player
    Axidrain's Avatar
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    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by frostmagemari View Post
    If they ever said this was a reason to do it this way, i -might- give them credit for trying something, but they haven't. The players are the ones trying to do the PR work for SQE because they can't imagine that SQE would ever do something wrong, or make a....
    the fact still stands. lower level instances and story dungeons especially have a disparity in terms of role division. lots of dd's very few tanks. high level players would never do any of the low level dungeons without roulette. its that simple, i dont understand why people cant wrap their heads around this. if u wanna grind tomes, form a premade and run wp. it takes u frickin 10 minutes!
    (2)

  7. #27
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by jomoru View Post
    Why does someone need to make friends for there to be a community? it seems like comendations and cross server setup means people will be more polite to strangers, or even feel "forced' to help them. I'd much rather a community where everyone is nicer to people they don't know than "its easy to make friends"
    The forced solo-queues aren't required in the least. I can see limiting premades to 50% of the dungeon type you're entering, but not forcing solo queues.

    Commendations are a nice touch, but nice people out there don't need to be coerced into being nice, they will be nice anyway because that's who they are; But the only thing stopping the people that are predisposed to being belligerent is the kick system (even if it is poorly designed) because they know they can be removed from the group and denied any rewards if they run their mouth too much.

    Then, of course, there is further proof that Square never intended the solo queue to be an intended feature because they're attempting to make groups possible in 2.2. You would not open up a feature to the thing that you say is against the intent of the system the very next patch, unless they expect that they will get no new players and people will stop creating new characters after 2.2.

    Quote Originally Posted by Axidrain View Post
    the fact still stands. lower level instances and story dungeons especially have a disparity in terms of role division. lots of dd's very few tanks. high level players would never do any of the low level dungeons without roulette. its that simple, i dont understand why people cant wrap their heads around this. if u wanna grind tomes, form a premade and run wp. it takes u frickin 10 minutes!
    It's called wanting to do things with friends. I (and i'm sure many others) enjoy doing dungeons with a friend; Myself, me and my SO play the game together, and we enjoy doing the dungeons together... While it's not all about the tomes, the enticement of getting a few extra tomes and getting to spend some more time with my SO in the game is a big plus for me and would make me actually want to go to the dungeon with her, instead of saying "Nah, i'll run that some other time, let's go do our dailies or try the 8-mans again to get some more tomes."

    In all honesty, i believe that the DFR is simply a band-aid to a much larger mistake. SQE shouldn't have made the dungeons integral to the main story, they should have been an add-on; clear a solo duty and then open up the dungeon proper to solve another pressing matter in that dungeon, but not one tied to the progression of the main story. (Even though i hate forced solo content, it'd be better than the bottle-neck they forced themselves to work around).
    (1)
    Last edited by frostmagemari; 01-01-2014 at 10:15 AM.

  8. #28
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ahzarhuuk View Post
    Because then people would group as a set of 4 and compeltely defeat the purpose of what it was intended for.
    Intended for what? To help out people who can't be nice and make friends who will run dungeons with them?
    (0)

  9. #29
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skotie View Post
    Intended for what? To help out people who can't be nice and make friends who will run dungeons with them?
    u started with a tank so u dont understand why this is needed.
    (0)

  10. #30
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Axidrain View Post
    u started with a tank so u dont understand why this is needed.
    I've played all roles in MMO's so yes I do understand. Times as dps are longer so what? Your playing a role more people like which is why you need 2 of them per group of 4 with 1 tank and heals, so yeah your going to wait. Want shorter que times again find some friends and ask them for help seriously, not that hard, some things in this game your not doing alone so make some friends and it's a lot easier.
    (1)
    Last edited by Skotie; 01-01-2014 at 10:24 AM. Reason: spelling

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