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  1. #241
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    1,064
    Quote Originally Posted by Siobu View Post
    Thanks so much, Mack, for sharing all your thoughts. I'm glad to have you and the others behind this thread.
    Of course :P I'm gonna keep posting 'til we get a response from the dev team.
    (8)

  2. #242
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mack View Post
    Of course :P I'm gonna keep posting 'til we get a response from the dev team.
    Right on. I feel like we've posted the same ideas a few times now, but we need to show how important this is!
    (7)

  3. #243
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    1,064
    Quote Originally Posted by Sigmakan View Post
    Right on. I feel like we've posted the same ideas a few times now, but we need to show how important this is!
    Yea lol without a doubt I think I've repeated myself in this topic about 20 times now but I think everything that needed to be said has been said, all we need to do now is keep this on the front page.
    (7)

  4. #244
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    Join Date
    Jun 2011
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    89
    Quote Originally Posted by Sigmakan View Post
    I feel like we've posted the same ideas a few times now, but we need to show how important this is!
    It's true, myself included, but hopefully a thread this long that has stayed firmly on one topic with one voice stands out. That definitely was my goal with each of my posts.

    It's impossible for this thread not to have been seen. But have we been heard?
    (6)

  5. #245
    Player
    LittleStar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    22
    Character
    Little Popsicle
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    This change alone could easily make it feel much more like a game. I'm sorta surprised there hasn't been a developers post in here yet.
    (9)

  6. #246
    Player

    Join Date
    Jun 2011
    Posts
    89
    To anyone joining late, I'd like to re-post this image which demonstrates how I view the imbalance in our current world:

    http://seahorror.com/thoughts.jpg

    It is unnatural.

    Traveling from one corner of our maps to another does not provide any sense of adventure, progression, or new experiences.

    This thread has only gotten to where it is due to unanimous agreement. No, or little, debate has driven us this far.

    We need a world. I need a world. I need to know what the future holds for us. For all of us.

    Square, won't you please tell us?
    (12)

  7. #247
    Player

    Join Date
    Mar 2011
    Posts
    10
    The world is bland and repetitive I do not feel like I need to peek around the next corner because I already know whats going to be there. I do not feel attached to the world it does not draw me in at all and I want to be. I doubt we will ever get the original zones in FFXIV remade but I seriously hope any new zones are nothing like the ones we currently have.
    (8)

  8. #248
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    150 Thumbs Up and closing on 200 folks! Voting this best thread of 2011! Come on Bayohne give us some love
    (8)

  9. #249
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    At one time it was said that a major complaint from the Japanese community was about the design of The Black Shroud. In fact, it's been said that Yoshi-P agrees.

    At the time, I had believed the issue was merely about the aesthetics of that particular region. Many feel it is like a giant claustrophobic maze.

    Since I don't speak a word of Japanese, I have no way of reading the posts and getting an idea of what the real underlying issue was. But I wonder now if they have the same feeling of lack of adventure and progression? Perhaps it did go beyond aesthetics? Maybe they've understood the issue for a while?

    I know that I personally have felt that something was amiss for a very long time, that something was lacking, but was never able to specifically put my finger on it until now.
    (5)
    Last edited by Rowyne; 06-10-2011 at 02:34 PM.

  10. #250
    Player

    Join Date
    Jun 2011
    Posts
    89
    I do believe it does go beyond aesthetics.

    Should they "fix" the shroud.. What is the fix? Should they open up the tunnels or sections of the map? Are they addressing only the complaints of thin tunnels? Even if the Shroud was opened up a bit more to be wider such as Thanalan or La Noscea, it would not solve the issue.

    Whether it's a giant, open square with no obstacles, or multiple sections tethered by corridors. It is still one zone. From one to fifty. There never has to be anything beyond. Until 50? Until 90?

    We must leave home. We must have the opportunity to grow and travel. There was a reason we all chose to join FF14. And I believe it was for adventure.

    We must not only see new sights, but they must reflect our growth.

    Mankind crossed the sea. But, we still weren't satisfied on the ground until we reached the sky. And even then, it wasn't enough. We wanted to go further. Right now, we're not even leaving our caves.

    Players in this game need new areas to level in (sorry if I'm speaking for someone who does not agree). Completely unique areas. With a goal. A level range.

    We should be encouraged to leave. Forced to leave. To progress.
    (9)
    Last edited by Siobu; 06-10-2011 at 02:11 PM.

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