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  1. #31
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I am sorta mixed on this, as long as they add new classes that you have to level later on I am fine with it going this way. If they have no plan on implementing new class (that you have to level) I will be pissed.

    I am not that mad because how I play the classes already with specialized builds for groups.

    I mean on Gladiator now I play it almost like pld. Voke, Shield skills to negate dmg, feather foot and stuff to blink crap, defensive cross class buffs ect. Will PLD at 50 instantly really be that different. Maby get more defensive traits at the expense of all Glads capabilities to deal some dmg as well.

    Will what ever mage that becomes whm lose all their offensive abilities and just get stronger healing and support stuff.

    I do not think the advanced jobs will be much different then a specialized build atm on an existing class, except it basically defines it for you with better stuff to help it. Giving up the ability to be versatile on a class to be specialized at a specific roll.

    At least that is what I got from the news and what not.
    (0)

  2. #32
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    At first I was expecting that you'd have to level a new job, but after reading between the lines I saw that it is indeed what they posted there. I don't know if that post was accurate but I do think there won't be any skill points gained in jobs unless it applies only to the underlying class. Job is like a "mode" not a class from what I gather.
    (0)

  3. #33
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    To be honest I can see them moving away from the armoury system where class=weapon as we know it with jobs. I think it will be kind of like FFXI in that jobs can use different weapons and as you get skill ups with them you get better with that weapon.

    The difference here is that weapons house more than just weapon skills they have abilities, skills and spells too. So in FFXIV it would make a bit of sense for the weapon to unlock the job but then not necessarily be tied to it as the job will already house the skills learnt from the weapon.

    Maybe they will make Job/class like Job/sub Job so say you were PLD and picked a sword you would be PLD/GLA which would be a traditional PLD really with lots of defence and enmity abilities.

    However say you had your job as PLD but equipped a LNC so then you would be PLD/LNC this would keep the core PLD skills but you would lose the skills that GLA brougt to the traditional PLD role. As a PLD/LNC you would gain skills from the LNC side and play the role of PLD differently.

    Obviously some combos are going to be better than others but it would be nice to have the flexibility to try them out.
    (2)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    You guys who want to level jobs seperately are completely failing to understand what jobs are. They are sub-sections of classes, it wouldn't make sense to level them seperately.

    In a way, if you need a DERP context for it, it would be like levelling all three talent trees of a WoW class seperately (because they're all specialised versions of the overall class, NOT because jobs take the form of talent trees)

    To be honest I can see them moving away from the armoury system where class=weapon as we know it with jobs. I think it will be kind of like FFXI in that jobs can use different weapons and as you get skill ups with them you get better with that weapon.

    The difference here is that weapons house more than just weapon skills they have abilities, skills and spells too. So in FFXIV it would make a bit of sense for the weapon to unlock the job but then not necessarily be tied to it as the job will already house the skills learnt from the weapon.

    Maybe they will make Job/class like Job/sub Job so say you were PLD and picked a sword you would be PLD/GLA which would be a traditional PLD really with lots of defence and enmity abilities.

    However say you had your job as PLD but equipped a LNC so then you would be PLD/LNC this would keep the core PLD skills but you would lose the skills that GLA brougt to the traditional PLD role. As a PLD/LNC you would gain skills from the LNC side and play the role of PLD differently.

    Obviously some combos are going to be better than others but it would be nice to have the flexibility to try them out.
    There is a HUGE thread about this. Jobs won't be seperate from classes, they will be part of them. New weapons will still = new classes, and new job specialisations will be born within those new classes. It's also been shot down because it *does not work* when considering job-specific armour etc, without incredibly long-winded work-arounds (Cairdeas became an expert in an effort to prolongue the life of his idea).
    They appear to be pretty much the opposite of a support job, whereas that would expand the skill repertoire, these narrow it down to a specific set for a given role.
    (1)
    Last edited by Sephr; 06-09-2011 at 10:42 PM.

  5. #35
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Does anyone else get the felling this could be the beginning of the end for the weapon=class system they have?
    Let's hope so.
    (0)

  6. #36
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Well we shall see soon enough but I really don't like the current idea that if I am a PLD I will not be able to use a G.sword or other weapons for different situations. As it is I will be stuck using a sword and shield forever. Like if RDM comes along what weapon will it be tied to forever? A sword? But then it would be a GLA wouldn't it?

    I just think with the current system they a painting themselves into a corner so I wouldn't be surprised if we see some changes to how the armoury system works.
    (2)

  7. #37
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    896
    Quote Originally Posted by Rinsui View Post
    Let's hope so.
    ...Why? It doesn't damage the game at all. You can equip skills from one class to another at this point, so what's the issue with it?

    I like the weapon = class = switching class on the fly. It's about the only good part of the armoury system.
    (0)

  8. #38
    Player

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    Mar 2011
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    Limsa Lominsa
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    896
    Quote Originally Posted by AlexiaKidd View Post
    Well we shall see soon enough but I really don't like the current idea that if I am a PLD I will not be able to use a G.sword or other weapons for different situations. As it is I will be stuck using a sword and shield forever. Like if RDM comes along what weapon will it be tied to forever? A sword? But then it would be a GLA wouldn't it?

    I just think with the current system they a painting themselves into a corner so I wouldn't be surprised if we see some changes to how the armoury system works.
    They're not painting themselves into a corner at all, if you actually think about it. Fencer was a class already in the .dats, fencing degen could be a seperate weapon from swords, RDMs could be a specialisation of fencer. (they could repeat that as much as they wanted if they ran out of ideas, scimitar could be for another class of some variety, etc)

    Paladins are the classical sword-shield user, that's why they're a gladiator specialisation. Great swords will get their own class/specialisation eventually for sure, and with the armoury system you'll be able to switch to the class easily when the situation calls for it. When would you need to equip a great sword on paladin, when you could switch weapon on the fly to meet the needs of the situation anyway? This isn't FFXI anymore, switching class isnt' a big deal.
    (1)
    Last edited by Sephr; 06-09-2011 at 10:59 PM.

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    Quote Originally Posted by Azurus View Post
    http://ffxiv.zam.com/forum.html?foru...5045168&page=1
    dont really know what to make of this but if it is true i dont know how i feel about it. Part of me can wrap my mind around the idea the other part absolutely hates it. i dunno, what do you all think?
    These post are FKING lame all the info is released on here or load stone. Yes They are BOTH Square Enix. A lot of people have no idea WTF is going on. This info was released weeks ago. And in one of the posts the DeV actually said that Glad would be Paladin as its job.

    Its not the posters fault. It's hard to find all the devs post in the right area. Dev's need to put the corresponding post in the right IN Development forums as well. So you could look up any info on that subject the Devs may and have posted.
    (0)

  10. #40
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Seems pretty redundant if you wouldn't actually have to level anything else. Especially considering that most players have more than a few classes already past 30. I seriously doubt this is SE's intention, most likely something lost in translation or some random spawn of a BS rumour.
    (0)

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