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  1. #1
    Player
    Archadius's Avatar
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    Ishgard
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    Arcadia Aurora
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    Balmung
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    Dark Knight Lv 91
    Seems pretty redundant if you wouldn't actually have to level anything else. Especially considering that most players have more than a few classes already past 30. I seriously doubt this is SE's intention, most likely something lost in translation or some random spawn of a BS rumour.
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  2. #2
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    Quote Originally Posted by Archadius View Post
    Seems pretty redundant if you wouldn't actually have to level anything else. Especially considering that most players have more than a few classes already past 30. I seriously doubt this is SE's intention, most likely something lost in translation or some random spawn of a BS rumour.
    How is it redundant? A paladin will tank better than a gladiator, therefore will be what tanking gladiators use in parties and dungeons. They will still use gladiator for soloing and situations where they need to be flexible.

    It's an effort to make each person in a group good for one particular role, not the spammy mass of same-y classes we have right now in party situations.
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  3. #3
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    Archadius's Avatar
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    Arcadia Aurora
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    Balmung
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    Dark Knight Lv 91
    Quote Originally Posted by Sephr View Post
    How is it redundant? A paladin will tank better than a gladiator, therefore will be what tanking gladiators use in parties and dungeons. They will still use gladiator for soloing and situations where they need to be flexible.

    It's an effort to make each person in a group good for one particular role, not the spammy mass of same-y classes we have right now in party situations.
    No no, the redundancy is the bit where it says "if your GLA is already lvl 50, when you unlock PLD it will also be lvl 50". So basically you don't get the enjoyment of leveling an additional class, you start out capped. I'd prefer to learn the new abilities/traits and style of play by going through the process over again. Takes all the fun out of it if it's just handed to us like that
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  4. #4
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    Quote Originally Posted by Archadius View Post
    No no, the redundancy is the bit where it says "if your GLA is already lvl 50, when you unlock PLD it will also be lvl 50". So basically you don't get the enjoyment of leveling an additional class, you start out capped. I'd prefer to learn the new abilities/traits and style of play by going through the process over again. Takes all the fun out of it if it's just handed to us like that
    So you'd level gladiator to 50, then essentially level gladiator again to 50, with some new defensive spells and overall, a much slower experience because it would be a poor choice in low-man and solo situations.

    Sounds lame to me. The reason they did it this way was so you wouldn't have to take specalisations up to 50 and suffer for it like you do in FFXI. No, even now, a WHM isn't going to be able to solo well in FFXI for your average player. God knows what it's like to level BRD up.
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  5. #5
    Player
    Archadius's Avatar
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    Arcadia Aurora
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    Balmung
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    Dark Knight Lv 91
    Quote Originally Posted by Sephr View Post
    So you'd level gladiator to 50, then essentially level gladiator again to 50, with some new defensive spells and overall, a much slower experience because it would be a poor choice in low-man and solo situations.

    Sounds lame to me. The reason they did it this way was so you wouldn't have to take specalisations up to 50 and suffer for it like you do in FFXI. No, even now, a WHM isn't going to be able to solo well in FFXI for your average player. God knows what it's like to level BRD up.
    Who says that leveling PLD has to be the same experience as leveling GLA? We really have no idea at this point how different the classes would be. Plus you can always adapt a new approach when you start anew. It's only boring and lame if you make it that way by choosing to repeat all your previous actions.
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  6. #6
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Archadius View Post
    No no, the redundancy is the bit where it says "if your GLA is already lvl 50, when you unlock PLD it will also be lvl 50". So basically you don't get the enjoyment of leveling an additional class, you start out capped. I'd prefer to learn the new abilities/traits and style of play by going through the process over again. Takes all the fun out of it if it's just handed to us like that
    R50 is only a temp cap until the game is back on track, who knows maybe you need to be R50 to unlock Jobs and you unlock stuff for it on the way up to R99 or whatever the finall cap will be.

    Maybe it will work like merit points from FFXI and you unlock skills that way too.
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  7. #7
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    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    This is a direct reply to people complaining about having to start over in XI.

    There were a lot of people that were miffed that they had to start over entirely when they unlocked say, Dark Knight in XI. The 30 levels they had experienced meant nothing. They then had to re-experience the same content, minus the storyline, all over again.

    I'm okay with Classes = Jobs when it comes to level or Rank. People have done their time and the development team has already told us that we should think of Classes as solo specialists and Jobs as team specialists. What I'm a bit worried about is the 1:1 ratio of Class=Job when it comes to unlocking Jobs. As someone stated earlier, CON and THM do not cleanly fall under WHM or BLM or even RDM, not to mention their lore being very different form what we'd expect the traditional Jobs to be associated with.

    If they have also completely revamped Classes to represent this 1:1 transfer then the change makes more sense. All in all though, not having to level Jobs separately is a direct response to complaints from XI and is not only consistent with what they've already told us, but also alleviates us from redundancy to an extent.
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  8. #8
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    Anty's Avatar
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    Anty Lion
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Rhomagus View Post
    This is a direct reply to people complaining about having to start over in XI.

    There were a lot of people that were miffed that they had to start over entirely when they unlocked say, Dark Knight in XI. The 30 levels they had experienced meant nothing. They then had to re-experience the same content, minus the storyline, all over again.

    I'm okay with Classes = Jobs when it comes to level or Rank. People have done their time and the development team has already told us that we should think of Classes as solo specialists and Jobs as team specialists. What I'm a bit worried about is the 1:1 ratio of Class=Job when it comes to unlocking Jobs. As someone stated earlier, CON and THM do not cleanly fall under WHM or BLM or even RDM, not to mention their lore being very different form what we'd expect the traditional Jobs to be associated with.

    If they have also completely revamped Classes to represent this 1:1 transfer then the change makes more sense. All in all though, not having to level Jobs separately is a direct response to complaints from XI and is not only consistent with what they've already told us, but also alleviates us from redundancy to an extent.
    True, doin everythign all over again isnt a smart but often used approach by many mmos.
    Too bad you get almost everything handed over in ffxiv without doin anything but sping...
    They could spice it up with more stories and quests involving your character and his development, so you could get a lot of skills only by doin this, so there wouldnt be the need of leveling mindless to cap, instead you would have to do other challenges to improve your abilites or get new ones (the few you get by leves... well... its another boring leve-thing).
    Questing for content, or additional character features would be a great thing imho.
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  9. #9
    Player
    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Anty View Post
    True, doin everythign all over again isnt a smart but often used approach by many mmos.
    Too bad you get almost everything handed over in ffxiv without doin anything but sping...
    They could spice it up with more stories and quests involving your character and his development, so you could get a lot of skills only by doin this, so there wouldnt be the need of leveling mindless to cap, instead you would have to do other challenges to improve your abilites or get new ones (the few you get by leves... well... its another boring leve-thing).
    Questing for content, or additional character features would be a great thing imho.
    They did say that new abilities for Job would be unlocked through quests ^^
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  10. #10
    Player
    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    With all due respect, this is old news. The original ZAM post is from May 28th. Bayohne already posted about it on June 1st.

    Quote Originally Posted by Bayohne View Post
    Spoke to the dev. team to try and wrangle some more details regarding the upcoming job system. The current thinking is to have one job for one class. So for example, if you are a gladiator, the job you could unlock would be paladin, etc. Right now, we can't give any further details about the possibility of having multiple jobs per class.

    To try and stave off the coming flood of "So if gladiator becomes paladin, then what will xyz class unlock?" You'll have to stay tuned for more details in the future!
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