Thats what i'm wondering, how are expansions gonna function in this game? Unless there is a mob lvl tweak we will be able to level in one of the original zones the entire game with mob level 1-96+ in the same region.
Thats what i'm wondering, how are expansions gonna function in this game? Unless there is a mob lvl tweak we will be able to level in one of the original zones the entire game with mob level 1-96+ in the same region.
This would be completely unacceptable and a continuation to bad moves by SE already set in motion. I know Yoshida is a big time MMO player so I hope he has more sense that to let something like this happen AGAIN.
As we get new content and new areas are opened up we need to have the level of monsters capped at a reasonable level. If they open up areas around Ishgard and are planning to raise the level cap to lets say R60-70, then the mobs should reflect the increase but the lowest mobs should be capped around the 40-50s.
This world needs to be dangerous. It needs to have that heart pounding rush of you watching your sneak/invis wear off right as you are running through an area of mobs that aggro to magic! HOLY CRAP WAT DO WAT DO. Ahh relief you are a smart guy and you brought some powders and oils nyaha.
Exactly. As much as I like the "open world" feel in some ways, its pretty lame that you can walk very far without finding an aggressive mob. And if you do, you can usually avoid pretty easily. Its essentially like crossing the street to avoid a shady guy walking towards you. Even if you aggro, you are usually pretty safe due to the leashing. Again, no motivation to learn mob aggression types/ranges or detection methods.This world needs to be dangerous. It needs to have that heart pounding rush of you watching your sneak/invis wear off right as you are running through an area of mobs that aggro to magic! HOLY CRAP WAT DO WAT DO. Ahh relief you are a smart guy and you brought some powders and oils nyaha.
Or you have the other extreme end of the spectrum like in Nanawa, with the leve mobs placed right on top of like 2 mites and 4 djiggas. At early ranks this makes completing the leve near impossible, or at the least very inconvenient/annoying at higher ranks/party size. Or DoL leve targets that are placed right on top of NM or high level mob spawn points. Some higher rank parties have trouble with these mobs as it is, and a Miner or Botanist is supposed to survive 5 or 6 gathering attempts there?
Where is the middle ground? On the way to Qufim you had to be patient and pick your path. Or even <Call For Help> to work as a team to clear the path. In the Citadel or the Jungle, again you had to pick your path carefully and be patient. You had to learn the pockets of safety and use the environment to your advantage. You needed to be quick getting Sneak/Invis up, or if you ran out of oils, you were hosed.
Right now there is no learning curve for this. Eight months into the game, and there are still people running into a room full of leve/Behest mobs and pulling them all on a regular basis. In some cases, this causes a full wipe. But at the very least, this usually screws the SP pretty royal. Of course, this ties into other issues like targeting, claiming, battle, and class uniqueness. But this still clearly needs to be addressed.
Last edited by Ogun_Riastradh; 06-10-2011 at 01:23 AM.
I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.In my opinion, every city state should have their own individual leveling zones, at least for the lower ranks, and a sort of crossroads for all three nations at around r30, where all these people from different city states have to mix, and not like Brokenwater. I think it would give an incentive for more people populate the city state of their liking, instead of Uldah for convenience, since it all converges together anyway!
This plus work to make each minizone more unique would be awesome!I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.
This would be the logical flow. You'd have to put in another ferry from Limsa to Coerthas though.I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.
That would work as well. But I think it would be idael to have similar modes of transportation to arrive at coerthas. Perhaps a tunnel zone is needed to go from Limsa to Coerthas . . . ok that might be a stretch.
actually I think that would be epic! Remember Korrokola Tunnel or Kuftal? (Yes, Please!)
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