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  1. #171
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    Quote Originally Posted by Alzelia View Post
    I would like to see the current areas meant just for solo play from R1-50, and new unique areas optimized for group grinding added to the game, with a new area every 5 or 10 levels.
    I think if the first 10-15 leveling spots (Blackbrush/Drybone, Bentbranch/Tranquil, Beardedrock/Skullvalley) of a specific region we're optimized around soloing it would make each area feel more like a starting zone. I don't think I could get behind and support the entirety of Thanalan, The Black Shroud and La Noscea optimized only for solo play.
    (8)

  2. #172
    Player
    Rowyne's Avatar
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    Gridania
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    Rowyne Olde
    World
    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Alzelia View Post
    I would like to see the current areas meant just for solo play from R1-50, and new unique areas optimized for group grinding added to the game, with a new area every 5 or 10 levels.
    Sorry, I can't agree with that at all. I think it would be counter-productive to segregate players to two separate parts of the world.

  3. #173
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    Quote Originally Posted by Rowyne View Post
    Sorry, I can't agree with that at all. I think it would be counter-productive to segregate players to two separate parts of the world.
    pretty much my sentiments.
    (7)

  4. #174
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    Quote Originally Posted by Richard View Post
    Our LS has a few people who can translate and re-post on the JP forums. I'll try and get that setup tomorrow. It would be good to get this discussion out to the entire XIV community, not just localized for NA concerns.
    Sweet that would be awesome! Make sure you emphasize to them to see if people are willing to forgo seamless for more variety in case that would need to be done (although I'm not sure if they would need to get rid of seamless but just to see peoples' response to that, it gives a good indication of how bad someone wants this in this case because seamless is obviously better than loading but I bet the majority of everyone would take loading over seamless for more variety as evident by this topic). And PS I love this topic, keep doing your part by bumping it .

    EDIT: and if someone does translate this tell them to link to this topic and explain that its been done on the NA forums and what the overwhelming response has been here, I think it would give the topic more attention. Or maybe I'm just blabbing nonsense which I tend to do sometimes so forgive me.
    (5)
    Last edited by Mack; 06-09-2011 at 04:19 PM.

  5. #175
    Quote Originally Posted by Celeras View Post
    As would I.
    And I! We fight for Scotland! But for cereals, great thread y'all, no squabbles or mud-slinging. Keep it going, and together with friends by my side, we can take down Kefka, err Eorzea '( ' _ ')

    The potential is there, and there have been places where the zones do 'spice' it up, but a few holes in Thanalan and some purple dirt isn't enough in my opinion
    (9)

    http://bluegarter.guildwork.com/

    Please Rate and Follow this Amazing Thread--A Better Eorzea for the Future!
    http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP

  6. #176
    Player
    Seif's Avatar
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    Seif Dincht
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    Balmung
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    Marauder Lv 72
    I know people are waiting for content but honestly I think the landscape should be a priority no.1 now.

    Think about it all the content is going to be designed around the dull plains and if they throw all that stuff in now we can hardly expect the scenery change ever in any significant way.
    (10)

  7. #177
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Seif View Post
    I know people are waiting for content but honestly I think the landscape should be a priority no.1 now.

    Think about it all the content is going to be designed around the dull plains and if they throw all that stuff in now we can hardly expect the scenery change ever in any significant way.
    Exactly! You can't build a good house on a shoddy foundation.

  8. #178
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    Quote Originally Posted by Seif View Post
    Think about it all the content is going to be designed around the dull plains and if they throw all that stuff in now we can hardly expect the scenery change ever in any significant way.
    I stand behind this wholeheartedly. But not only does this affect the scenery, but endangers the potential for future expansion as well. Adding more camps to our bloated 3 zones.. Unfortunately, it's as if the zones are telling us: "You do not need to leave La Noscea. We will provide to you more camps, so that you have even less reason to leave. See? You do not need to travel anywhere else. Stay at home. It's safe here."

    Will we be given a true adventure from 1 to 50? We already have foes beyond 50 in the areas we currently inhabit. Why would they give us this, when they already provided us with zones which alone do all the work of -multiple regions-?

    In case it was missed, I tried to demonstrate how I visually portray the problem with a crude drawing in my last post.

    We want a world. We need a world. But will we receive one? And, at what cost?

    Thanks guys!
    (10)

  9. #179
    Quote Originally Posted by Alzelia View Post
    I would like to see the current areas meant just for solo play from R1-50, and new unique areas optimized for group grinding added to the game, with a new area every 5 or 10 levels.
    Soloing isn't valid past about r10 really, and you can get 1-10 in a single Blackbrush behest. - _ - Soloing was valid before coblyns were given steroids, but even then it was pretty much only coblyns that were even worth soloing, low hp, weak, lots of sp. Difficulty of mob with level of reward was waaaay unbalances, and the solution was to pretty much obliterate solo play altogether, and now we just have a bunch of people waiting for Behest until they can do Brokenwater leves. It's a very stagnant leveling process But with revamped zones, mob level/placement/difficulty has to come, it goes hand in hand. I'd love to see balanced soloplay and party play for lower ranks, but grouping for Aldgoats isnt worth the effort when 10 minutes in behest trumps the SP. :< Enough ninja'ing of this thread!

    In my opinion, every city state should have their own individual leveling zones, at least for the lower ranks, and a sort of crossroads for all three nations at around r30, where all these people from different city states have to mix, and not like Brokenwater. I think it would give an incentive for more people populate the city state of their liking, instead of Uldah for convenience, since it all converges together anyway!
    (9)

    http://bluegarter.guildwork.com/

    Please Rate and Follow this Amazing Thread--A Better Eorzea for the Future!
    http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP

  10. #180
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    Lets not forget too that part of the charm of the FFXI maps was the fact that they were dangerous. I don't know about anyone else but my heart was pounding hard as I made the walk from Sandy to Jeuno for the first time and that made the trip all the worthwhile. I think Daedae said it that we need better mob placement, we need them to be more dangerous, some threat to us and not off to the sides where we can just walk by them with no fear of anything.
    (12)

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