There's a difference between "we're missing a dagger/rogue-type class" and "THF will be its own job instead of class". The THF>NIN model that we THF-as-class people follow still fulfills the archetype of the "dagger-wielding/rogue-type" just as well as the ROG>THF model so you can't really draw any conclusions concerning Yoshi's position on the job/class dichotomy from that statement.
It's less about perfect parity and more about realizing that "crapton of DPS jobs and very few tanks/healers" is a really bad way to set up class selection for roles. I firmly believe that one of the major reasons that tanks and healers are so rare in *every* game is because the options are so slim compared to DPS; ARR is one of the few games that has maintained anything *approaching* a more equal distribution of tank/heal options compared to DPS options because they don't use talent trees, which basically end up creating a ~8 DPS options for every one tank or healer option because of the supposition that a class should only have 1 tank or heal tree (the only other major MMO that I can recall off of the top of my head that maintained a similar level of tank/healer-to-damage ratios was City of Heroes/Villains, which had something like a 2:2:1 ratio of damage-support-tank, though it got really funky given certain powerset choices; interestingly enough, the breadth of support and survivability options actually ended up causing the game to have a ratio that actually favored support/tank players rather than DPS but that was both due to the fact that it wasn't a traditional trinity MMO and also had *horribly* overpowered support sets).I doubt the devs would lock themselves into implementing jobs and classes to maintain perfect parity, as that would severely limit their options.
There's a certain cultural disinclination towards tanking/healing and inclination towards DPS, but the fact that there are so many *more* options to DPS just serves to make tanking/healing less appealing and DPS more appealing (since you're much more likely to find a playstyle matching your preference in a given role when there are 5 distinct playstyles to choose from as opposed to just 2).



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