All I really see out of this thread is Yoshi said/confirmed so & so. Might be helpful if someone complied any interviews where he's chimed in on possible job/classes.

All I really see out of this thread is Yoshi said/confirmed so & so. Might be helpful if someone complied any interviews where he's chimed in on possible job/classes.

My apologize it is be cuase my english not so good,that is why i am using less words...And about more information,well if there will be we all know that....
The problem I keep having when going back to find stuff is that so many sites end up linking to the same aggregate so that when you google and look for it, you find a single interview over and over and over again. Checking it out now, finding something approximating a first person account (Yoshi speaking or, at the very least, someone saying exactly what Yoshi said) as opposed to a second person account (someone summarizing in their own words what Yoshi said) is really really difficult, which contributes to much of the confusion about what Yoshi has actually said in regards to certain things because summarization and commentary have a bad habit of inserting the reporters' own opinions, desires, and biases.
The most commonly linked one that I could find that references Yoshi talking about new classes/jobs in any way is this one, wherein (at the very end) it Yoshi/Squeenix is stated as being willing to add new jobs if they are needed to fill various team roles without breaking the balance of the game, but also that it's a lot of work that, for iconic classes/jobs, they're willing to do (which effectively means we're not likely to get anything that *isn't* truly iconic, like Puppermaster or Beastmaster). I think the only reason that we're getting MSK, even though it's not really iconic, is because it's something the devs wanted to be in the game from the start (the MRD's guild in Limsa was originally supposed to be the MSK's guild and there's all of those guns/pistols hanging at NPCs' sides).
There is an old interview here (it's from pre-release) where Yoshi specifically says that they're not going to change jobs just for the sake of being different and are, basically, instead looking to see what roles need to be filled and then choosing a class/job to fill it as opposed to looking at a class/job and deciding what role it should fill (e.g. "we need a stealth/rogue class and THF/NIN works for that" as opposed to "we need THF/NIN and they could be brought in as a stealth/rogue class"). Assuming that they haven't shifted from this fundamental viewpoint (which there isn't really any suggestion that they have), it really does mean that there's only going to be one stealth/rogue-like class. Unless NIN suddenly stops being a stealth/rogue-like (possible but would be really weird), it pretty much means that it'll either be THF>NIN or we're only going to see one of them. As a random side note, it's also strongly supports the idea that we're never going to see RNG, which some people think should be an additional job for ARC.
While I can't find a link for it at the moment (and would be quite glad if someone else could find it), I recall an interview that gets referenced quite often in these discussions where he talks about being able to turn GLD into DRK by removing the additional enmity modifiers from the attacks and discussing the likely implementation of a "real" dagger wielding class/job (GLD can already use daggers, but they're just really low level swords arbitrarily called daggers). The first was in reference to how feasible, from a development standpoint, it would be to add a new job for an existing class that deviates from its originally intended role; in his example, it was basically "how does one turn a tank class into a DPS job" (which, at best, suggests that they're thinking about bringing in DRK and, at worst, are already able to play around with secondary effects on a job-for-job basis to control their role). The second brought up the most likely implementation of dual wielding (Yoshi actually said that it would, in all likelihood, be a single slot that simply shows up as two weapons on your character) as it pertained to bringing in THF or NIN (and I'm pretty sure he referenced both as part of it) as well as what could happen if there are multiple classes using what are, nominally, the same weapon (it was suggested that either they would get rid of all of the daggers that GLA uses and turn them into weapons for the THF/NIN or just leave them in there and have GLA daggers and THF/NIN daggers exist as completely separate entities that just so happen to have the same name and similar models).



http://www.secrets-eorzea.com/en/new...rets-of-eorzeaWhile I can't find a link for it at the moment (and would be quite glad if someone else could find it), I recall an interview that gets referenced quite often in these discussions where he talks about being able to turn GLD into DRK by removing the additional enmity modifiers from the attacks and discussing the likely implementation of a "real" dagger wielding class/job (GLD can already use daggers, but they're just really low level swords arbitrarily called daggers). The first was in reference to how feasible, from a development standpoint, it would be to add a new job for an existing class that deviates from its originally intended role; in his example,
Maybe this?• The Secrets of Eorzea (SOE)
Will you make the second jobs very different from their class or first job? For example, the Dark Knight is a very aggressive job and since you seem to want it to become the second Gladiator job (This has never been confirmed but since Yoshi-P always uses it as an example, you never know... ), don't you think Gladiator's abilities are in contradiction with his style?
• Naoki Yoshida (NY):
I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.
It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.
This should make things more interesting, don't you think?
That looks kind of right, but I distinctly recall the references to daggers and the whole gladiator/thief-type class being in there as well as the specific mention of removing the high enmity modifiers from GLA abilities when turning into DRK as opposed to just a thematic tweak (which is what it looks like he was saying to some extent since it was referring to "style" and "image"). I don't presume to have a perfect memory, though.
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