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Thread: Slot Cost

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  1. #1
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
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    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I do not understand the purpose of slot cost. It reminds me of weight encumbrance from D&D. It seems like a system designed to restrict how much stuff you can equip. I just don't understand why the restriction is necessary. Is wearing wristlets, rings, a headband and a necklace so overpowering that it unbalances the game??
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  2. #2
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    Quote Originally Posted by Sorel View Post
    I do not understand the purpose of slot cost. It reminds me of weight encumbrance from D&D. It seems like a system designed to restrict how much stuff you can equip. I just don't understand why the restriction is necessary. Is wearing wristlets, rings, a headband and a necklace so overpowering that it unbalances the game??
    Currently, I cannot see how the limited selection of items for the ring/neck/wrist slot could unbalance the game. You get more bumps to stats from your main armor pieces.

    However, to continue the D&D analogy that you brought up, the slots could be unbalancing if they wanted to include jewelery with special bonuses or abilities (say a Ring of Haste, or bracelets that give a strong elemental resistance, or a necklace that give the user a low-power regeneration). Boosting jewelery like this would allow people to customize their characters a bit more for specific situations without requiring the player to give up their character's wardrobe appearance.
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    I never know what to put down here.

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sorel View Post
    I do not understand the purpose of slot cost. It reminds me of weight encumbrance from D&D. It seems like a system designed to restrict how much stuff you can equip. I just don't understand why the restriction is necessary. Is wearing wristlets, rings, a headband and a necklace so overpowering that it unbalances the game??
    I think it's because the more equipment slots you can fill, the harder it is to balance equipment.

    Personally, I'd just do away with it. It seems redundant, and a couple more pieces don't seem that much of a disaster, balance wise.

    Most mobs need a RADICAL rebalancing of their level of challenge anyway, so since they basically need to rebalance everything, they can just do away with obsolete limits.
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