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  1. #1
    Player
    Adol's Avatar
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    Mar 2011
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    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Archers in most MMORPGs I've played have had arrows as consumable items. This doesn't seem to be an issue for anyone I have played with that has ever played an archer/ranged class in an MMORPG.

    I agree that passive/active mode switching needs to be quicker and shouldn't be burdened by an animation.

    When you say "combat mode" do you mean being just in active mode or when engaged with an enemy?
    If you mean just being in active mode, I agree, you're not doing anything that you wouldn't already be doing if you were in passive mode. Your HP/MP regen should really only stop when you're engaged with an enemy.

    It is pretty annoying that ressurect/raise are r38 unlockable spells, they do need to consider lowering that (rank 25?).

    There is currently no cost for anima when you're returning after dying so I'm not sure where you got that from. Return only costs you when you're alive.

    I think everyone can sympathise with your comment about chocobos, but I disagree with your comment about teleportation. The cost for teleportation should still be there else the game would be too easy to travel around otherwise.

    This is the first time I've come across this sort of complaint about leve quests so I'm not sure on what to say about that really other than that's just the way things work. I doubt this is going to be changed any time soon. I just wish there was a greater variety of leve quests (which have balanced rewards) to choose from.

    As for the last part, at this point it would not be cost effective to start all over again. There has already been too much money spent on the game and to scrap it now wouldn't solve anything. As long as there is a chance that they can manage to create a miracle and the game becomes popular and a success, I think they'll keep trying to fix it regardless of what their players say.
    (9)
    Last edited by Adol; 06-09-2011 at 11:09 AM.

  2. #2
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    Quote Originally Posted by Adol View Post
    Archers in most MMORPGs I've played have had arrows as consumable items. This doesn't seem to be an issue for anyone I have played with that has ever played an archer/ranged class in an MMORPG.

    I agree that passive/active mode switching needs to be quicker and shouldn't be burdened by an animation.

    When you say "combat mode" do you mean being just in active mode or when engaged with an enemy?
    If you mean just being in active mode, I agree, you're not doing anything that you wouldn't already be doing if you were in passive mode. Your HP/MP regen should really only stop when you're engaged with an enemy.

    It is pretty annoying that ressurect/raise are r38 unlockable spells, they do need to consider lowering that (rank 25?).

    There is currently no cost for anima when you're returning after dying so I'm not sure where you got that from. Return only costs you when you're alive.

    I think everyone can sympathise with your comment about chocobos, but I disagree with your comment about teleportation. The cost for teleportation should still be there else the game would be too easy to travel around otherwise.

    This is the first time I've come across this sort of complaint about leve quests so I'm not sure on what to say about that really other than that's just the way things work. I doubt this is going to be changed any time soon. I just wish there was a greater variety of leve quests (which have balanced rewards) to choose from.

    As for the last part, at this point it would not be cost effective to start all over again. There has already been too much money spent on the game and to scrap it now wouldn't solve anything. As long as there is a chance that they can manage to create a miracle and the game becomes popular and a success, I think they'll keep trying to fix it regardless of what their players say.
    Sorry I meant active mode and I have no problem with regen being disable while engage as you said. I am also aware of returning not costing any anima but my reading indicated that it was being tried so I didn't know if it was a permanent change; which is a good change.

    Now I don't understand why making traveling around easy is a bad thing? How does that negatively affect the game? The other option of limiting traveling seems to have more of a negative effect.

    I am surprised that no one mentioned the issue I have with Leves. To me it just makes sense. I have a job to do so I simply should be allowed to do it the moment I was issued the job. Not only does it make sense to me, its simply easy and more streamline in execution.

    I think more money would be wasted in trying to fix a game in which the name is tarnished than it is to repair it. It is however possible for the game to make a turn around but the question is how long would that take and would the cost be justifiable.
    (0)

  3. #3
    Player
    Adol's Avatar
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    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by geniusprime View Post
    Sorry I meant active mode and I have no problem with regen being disable while engage as you said. I am also aware of returning not costing any anima but my reading indicated that it was being tried so I didn't know if it was a permanent change; which is a good change.

    Now I don't understand why making traveling around easy is a bad thing? How does that negatively affect the game? The other option of limiting traveling seems to have more of a negative effect.

    I am surprised that no one mentioned the issue I have with Leves. To me it just makes sense. I have a job to do so I simply should be allowed to do it the moment I was issued the job. Not only does it make sense to me, its simply easy and more streamline in execution.

    I think more money would be wasted in trying to fix a game in which the name is tarnished than it is to repair it. It is however possible for the game to make a turn around but the question is how long would that take and would the cost be justifiable.
    When I say that it would make travelling too easy, I mean this with the idea of chocobos already being implemented in to the game. I'm guessing the development team was not planning on having chocobos taking this long to be implemented in to the game and for some reason, we still don't have them.

    The current system would be perfectly fine if we had chocobos. The reason for this is because most people use anima just to get to the camps that belong in the zone they're in at that particular time. Going along with the idea of chocobos already being implemented, people would use those to travel to camps and would only need to use anima when having to travel cross-zone. Also if teleportation was free then there'd be no point in having chocobos.
    I hope you can see where I'm coming from with this.

    With regards to leves, the Aetheryte is used to unlock the levequests. I'll just put it down to lore and immersion really. I can understand that it does seem pointless, but like I said I doubt it will be changed any time soon.

    At the moment, Square Enix is pumping in funds to the game from within the company. They have a lot of money so I can't see costs being too big a problem. I do think, however, that if they do not see consistent returns at some point in the near future they could have a change of heart. It really depends on how much their patience can last, as well as ours.
    (3)

  4. #4
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    Quote Originally Posted by Adol View Post
    Also if teleportation was free then there'd be no point in having chocobos.
    I hope you can see where I'm coming from with this.
    The point of Chocobos would be for traveling to areas that are not accessible via teleporting and there is a lot of areas in the game where teleporting only makes the journey slightly shorter. So the need would still be there. Currently teleporting is only useful for getting to key points but does not make the entire map fully accessible. Because of this, I see now harm in it being free and I do not see it affecting the usefulness of Chocobos. And then there is the simple joy of riding one.
    (0)

  5. #5
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    TC If anything, with the battle changes coming, the battle system will most likely slow down instead of speed up, just a guess on my part though.
    (1)

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