That does not sound like good balancing to me. There are better ways to balance a class than to make them useless because they are short on funds. The stamina bar can be one way in which you can control the rate of fire of an Archer.I think the idea of archers needing to buy/craft arrows is that the archer is a really strong class. It's probably one of the strongest damage dealing classes in any MMORPG and FFXIV is no exception to this. I feel that this is what brings the balance with respect to having to buy ammo and having the potential to become useless in battle when they run out.



Fair enough.Its not just running out of arrows, is that being an Archer should not be more burdensome and costlier than the other classes. Unlike the other classes Archers need to buy arrows in order to fight, while none of the other class require the spending of money to fight. What makes this worse is that better arrows cost more money further increasing the expense of being an Archer. None of the other classes are subjected to this cost so to me Archers should not be penalised for using arrows.
i dont think the game is perfect but i a disagree with virtually every point you made. nothin personal, too each their own, just interesting i somewhat agree with your premise but on most of your points im on opposite sideWell its good to see that the devs of this game are working on transforming this mess of a game. I have been away from this game for over six months. I practically forgot that it existed until I was reminded during a conversation about bad games. What stood out the most for me in this game is that it felt as if the original developers had little to no concern about gamers enjoyment. Everything felt as if it was purposely design to annoy the gamer.
Now things are supposedly going to change but my recent login to the game did not change my current feelings towards this game. I just took a look at upcoming changes and some features that are being considered for the game but there are somethings that I deem to be very critical for this game to change its already tarnished image.
1. Battle System: There is a lot about the battle system that is painful to say the least and I think by now the new devs are aware of some of these issues. So I am only going to mention the things not listed in the developer's letter.
*The overall battle system is too slow. Its needs to be sped up to be more engaging and less of a drag.
*Archers are the only class that runs out of "fighting" power because they consume arrows. This is the only game that I have recently played in which the Archers are penalized with arrows being consumable. If you are out of arrows you are practically useless. Other classes are not handicapped like this. If there is a great desire to limit ranger arrows at least make it work in the same manner MP works for conjurer/thauma*.
*Switching between combat and passive mode should be instant and not be slowed down by animation switching. If I am running I should easily be able to switch between passive and combat without having to stop.
*Replenishing of health and MP should be faster and should also work when in combat mode. This would not be such a ordeal if switching between the two modes were seamless and non intrusive so that the gamer would be able to run around and explore in passive mode to replenish health and quickly switch to combat. The faster replenishing of these things to me would greatly enhance the game enjoyment because of the reduction of downtime.
*When you die and you are not in a party the game should automatically prompt the user to return. Whats worse is that a simple ability to resurrect is not available until rank 38. That is nothing short of absurdity. It also limits partying because if someone dies you have wait for the person to return if no one has the ability to resurrect. Its even more problematic for lower rank gamers who would die often. Also death penalises health and anima but fortunately the cost of anima for returning is being reconsidered.
2. Travel. Mobility needs to be revamped. Currently moving between locations is painful and costly. Teleportation should not cost anima. There is no reason it should cost anything to move from one location to next. What could possibly be the reasoning behind this? To limit gamers mobility? Why would anyone want to do that? Whats worse is that there are Chocobos in every town but NONE are available. Why? Why tease folks with their presence? Simple make them available or don't have them. The renting or acquisition of these birds to gamers should not even be considered because its a given. Gamers want faster transportation and Chocobos are teasingly "available".
3. Levequests. The last time I checked levequest was still mind numbingly illogical. Gamers should not have to get Leves from one area for it to be activated in an another area. That makes no sense whatsoever. Gamers should be able to get Leves and be able to do the Leves immediately or whenever they please without having to travel to a particular location to activate. This is not fun and I don't know who convinced the person who came up with this idea that this system is fun.
Sorry just needed to get that out. In the process of writing this I got all riled up again about this game. There is a lot more wrong with the game that what is mentioned as everyone already know but, with all these problems could this game possibly be good in the end? Does it even make sense trying to fix all of these problems? Wouldn't it be more cost effective to just start over?
Thats fine but its without a doubt that the current state of the game is not appealing to the majority of gamers and this game would not be sustainable forever without some stream of income. In order to do that, the accessibility needs to be high on the list of things to do and I believe that the things I mentioned are methods of making the game not only better but more accessible. Obviously not everyone is going to agree with my complaints.![]()
Arrows cost 3 gil a piece and everyone in FFXIV is an upper class elite, I'm sure you will never be short on funds to the point where you can't afford arrows. FFXI Rangers had it much worse and they managed.
I don't see how that justifies the additional cost Archers need to bare.
hmm I guess it doesn't, I didn't think I was justifying the cost but I guess I agree with you from that point that they should maybe give other classes a gil burden somehow. In FFXI mages were the most costly after ninjas during my days but the majority of other classes didn't really have heavy costs other than armor. They fixed mages in this game by making spells learned on level up but decided to keep archers the same.


I wonder whatever happened to that skill they were going to add that converted mp into arrows...
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