ppl who defend the req. ilvl for ex being good as it is have obviusly never done it.Give it time and you will see more posts like this.
ppl who defend the req. ilvl for ex being good as it is have obviusly never done it.Give it time and you will see more posts like this.
The item req level is probably the minimum that is theoretically possible, to be honest I have doubts about even that. In any case setting it that low is functionally useless because if someone scrapes in with that gear level they are certain to get carried, because your chances of a equally geared group clearing is something worthy of a youtube video like the 4 man titan HM.
The way item level should work is that it should be set at a level where you don't overgear any mechanics but you have at least some margin to be less than perfect, and disabled altogether with premades for groups who want to do some freakish feats.
It is not useful to say "it is possible to do it with this gear" and allow pug parties to form around that because there is a large gap between what is possible and what is reasonable. It is possible to climb Mount Everest but I'm not going to ask 8 people from a McDonalds drive thru to do it.
SE knows what ilvl instances require. They tested these type of things. They also developed them, kinda give them inside knowledge on what it takes to do what. It can be done with the minimum. The question is, are you good enough to do it? Or do you need to downgrade the difficulty with higher level gear/items?
No, not me. Never tried to do it. Pre made or DF isn't the issue. Beating the content at ilvl minimum is. It's a challenge, isn't that the purpose of gaming? I would love to try it, but I am a simple casual player... I haven't the time to organize the runs.
We have about the same amount of time in their games, I am sure. I'm sorry my views and opinions are different than your own. However, they are still my opinions, and I still stand by mine that the content can be done with the minimum. You see, I think this because I am the type of person who would love that challenge. That would be fun. Ensuring victory by tuning down the difficulty with better statistical items... less fun. But that's me I guess.
Last edited by Mags; 12-25-2013 at 10:18 PM.
The item level requirement stated in game assumes skilled players, that's all. If players are not doing their DPS rotations properly, not holding aggro/tank swapping, or healing efficiently... then yeah, maybe having more gear (like the values you stated) will allow them to overcome it despite being less skilled.
I dunno can you? With complete strangers in the DF all also at the minimum? Please make a video of this it is genuinely an impressive piece of gameplay worthy of thousands of views.SE knows what ilvl instances require. They tested these type of things. They also developed them, kinda give them inside knowledge on what it takes to do what. It can be done with the minimum. The question is, are you good enough to do it? Or do you need to downgrade the difficulty with higher level gear/items?
I almost imagine they set the minimum iLv as what the lowest someone can join as who is being carried by people of much higher iLv. I can't imagine an ENTIRE party entering most fights at whatever the minimum iLv is listed for, and that doesn't just go for Extremes. Can you imagine a DF PUG of 4 players at iLv48 (meaning wearing worse than AF1) doing the new dungeons and succeeding?
As a longtime player of Square Enix MMOs, I laugh at your blind ignorant faith in Square Enix's "testing and tuning" of their games.SE knows what ilvl instances require. They tested these type of things. They also developed them, kinda give them inside knowledge on what it takes to do what. It can be done with the minimum. The question is, are you good enough to do it? Or do you need to downgrade the difficulty with higher level gear/items?
Not just SE, but taking that they tested and tuned content for granted is laughable considering the whole history of hard MMO content.
It's a complete non-point anyway since the function of a ilevel requirement is for the DF, you can do gear checks yourself in premades. Why would you want DF groups to have a harder time than pre-mades when they are overwhelmingly learning groups? Doesn't it make more sense to give yourself a bigger margin of error for random learning groups?
Just thinking about a full DL pld/war trying to survive double fire breath from Ifrit at 2 stacks is literally ruining Christmas for me.
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