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  1. #1
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Its not a problem with instant abilities... its a problem with animation lock. This is rooted in every single ability, like trying to cast Spirit's Within (silence) during a Rage of Halone animation. From what I understand, this was a design decision purely for aesthetics so you don't have animations overlapping or overwriting making your character do funky things. Its unfortunately because, of course, the gameplay suffers a lot for it. Benediction and Hallowed Ground being really strong examples of how animation lock causes unecessary and frustrating wipes.

    Also notice how every dps rotation has to go GCD - Instant - GCD - Instant in its rotation. Its because you literally cannot fit more than one instant ability between rotations. I think its technically bad wording on their part to even call these abilities instant when they are, in fact, not even close to it.
    (4)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by zdub303 View Post
    Also notice how every dps rotation has to go GCD - Instant - GCD - Instant in its rotation. Its because you literally cannot fit more than one instant ability between rotations. I think its technically bad wording on their part to even call these abilities instant when they are, in fact, not even close to it.

    you mean instant OGCD- instant-OGCD-instant. as in bard dpsing and using off global cool down skills. you have to weave your OFF GCD skills inbetween GCD skills because of animation lock.
    (1)