Quote Originally Posted by glen7187 View Post
This was posted later in Gamemako's thread:
I'm sure he included the 10% DR in his graphs.
Not once is it mentioned, Defiance is mentioned, Shield Oath is mentioned, Storm's is not. If I really did miss it, then ok, I don't believe I did though.

Quote Originally Posted by Zoomie View Post
She is referring to the 10% DR from storms path I think. I can't say for sure whether or not that was included in this math you posted. That being said I also don't know if the RoH debuff was added.

Regardless Enfarious is wrong on so many levels I'm not sure it matters.
RoH is a str debuff, not a straight DR, where am I wrong exactly? Seriously, I actually would like to know.

Quote Originally Posted by Kitru View Post
Some people prefer simple. The devs provided two different levels of complexity, which is a good thing. If you want to complain about PLD being boring but don't want to swap to WAR, it's because you care more about the class you're playing as opposed to how your class plays, so you're really just making arbitrary demands based upon your class rather than actual game design constructs.

The WAR changes were *balance* changes and PLD and WAR are incredibly well balanced right now. Any changes to mechanics that affect tanking directly are going to end up breaking the balance that currently exists (and I think you'll have a hard time finding anyone that understands both classes that thinks that they're *not* super well balanced at the moment). The most that PLD can expect us some QoL changes and *maybe* OT changes that allow them to do damage without generating gobloads of enmity. Neither class is the underdog at the moment.
I said at the outset, I play both, I'm fine with both. I simply see WAR being the optimal selection now.

I didn't say a thing about actual tanking mechanics either, just that a proper damage combo, one that doesn't include enmity, should exist. It should get us on par w/ a DD WAR, nothing more, nothing less.

Super well balanced, I'll argue, WAR can tank everything a PLD can, PLD can not hit the damage output a WAR can. That is imbalance.