Quote Originally Posted by Sigmakan View Post
In regards to separating each area of the zone into different level ranges. Isnt that how it is already?

Central Than 1-10
Easter Than 10-20
Western Than 20-30
Western Than(nophica) 30-40
Southern Than 40-50
Eastern Than(halatali) 40-50

They have the right idea, but having different level ranges like this isnt enough to make players feel like they are making any progress. Issue is that you see the same type of monsters over and over, as well as the same textures over and over. If each 'zone' of the large maps had more unique flavor to them as well as unique mobs it would definitely help.

However, I still dont think that will be enough. I think the best solution is to add more dungeons that are UNIQUE, not just reskins of other ones. Completely redoing the existing zone would be quite the task. I'm sure they can do it, but at the same time I'd rather see them add new zones completely.
There are R55-59 mobs right outside of the city walls and R70-99 mobs where all of the R50-60 mobs should be populating. You can literally choose 1 area in the game and find a 30-40 level range of mobs for no real reason. Do they serve a purpose and help you in your progression? No.

Outside of NMs, which should range from mid-high level anyways, each of these zones/subzones needs to be fixed to focus on moving from the new adventurer to the world saving hero.