Lol@ this guy constantly trying to say SMNs are balanced for PvP, pretty sure he knows SMNs are OP and just wants to keep his class OP.
Lol@ this guy constantly trying to say SMNs are balanced for PvP, pretty sure he knows SMNs are OP and just wants to keep his class OP.
No, that's not it at all. It's not like 99% of the SMN complaints are anything more than "Boo Hoo I lost to SMN, therefore SMN is OP!"
My class ISN"T OP. I don't need to keep it OP, because it isn't already. How people can argue the class with the weakest defenses in the game is OP is beyond me. No real crowd control, etc. If it was really that broken, I would have like an 80% win record. I don't.
The BRDs in my parties usually do more damage than I do and they don't have to stand still at all. BRD has all the power and none of the disadvantages yet nobody seems to cry they're OP? SMN is the only class in the game whose main source of both damage and control is DISPELLABLE. The duration of the Heavy is shorter than that of sleep and thus needs to be recast more and resists quicker. Ifrit's stun is only 1 second with a 40 second recast. Bind is annoying but doesn't prevent acting like sleep and stun. If someone is on my ass, All I can do is ruin 2 and bio until swiftcast is up then I can cast 1 spell with a cast time.
You're really reaching when the only argument you have for SMN being OP is "Lol, here's the smn saying his class isn't OP".
If you want to know who's actually OP, I'd go with SCH. He can still keep people alive while being chased all over the arena and when the opposing team has a sch, we usually lose. the mitigation heals are more effective here IMO.
We knew it was going to be extra skills, not replacement skills. They could just build 9 new jobs instead of introduce PvP if they were going to go that route.From how it read before I expected a whole new independent skill set for PvP than PvE. Not just the same skills and additional ones unlocked.
Last edited by Alhanelem; 12-23-2013 at 02:56 AM.
You serious right now? Perhaps you missed the thread I made a few days ago which very clearly outlined how Summoners are overpowered. You know, the one you replied in multiple times?
http://forum.square-enix.com/ffxiv/t...ummoner-in-PvP.
Is your memory that selective?
Bards can't do instant raise in battle nor can they apply a 50% healing debuff, everyone but other summoners are saying your class is OP and giving reasons why, yet you choose to blind your eyes to the truth. Or perhaps you already know and are simply trying desperately to keep your class overpowered.
Last edited by Zabuza; 12-23-2013 at 08:10 AM.
How is my memory selective? I'm not contradicting myself.
No, not everyone is saying my class is OP. Only bad NA players who come crying to the forums are. Go read the JP boards. No complaints about summoner there.Bards can't do instant raise in battle nor can they apply a 50% healing debuff, everyone but other summoners are saying your class is OP and giving reasons why, yet you choose to blind your eyes to the truth. Or perhaps you already know and are simply trying desperately to keep your class overpowered.
The class is not "OP as &$^%." Ive looked all over these forums, including the JP boards, which again, have no summoner complaints. Summoners are easy to kill, I die all the time, I don't want my class to remain overpowered because it's already NOT overpowered. If I felt like I was too good, I'd be more than happy to admit it here. But I'm not. WEVE ALREADY BEEN SUBSTANTIALLY NERFED BY THE 2.1 PATCH.Look at all the posts and threads on these forums pls. We know you want ur class to remain op as fuck but plz just stahp... im embarrassed for you
It's a head scratcher where people are getting this idea that SMN "has so much utility." One good debuff worth a damn and the ability to revive someone who will just get instantly killed the second they're targetable doesn't qualify as utility in my book.
SMN has:
-No defensive cooldowns to speak of except Eye for an Eye which can't be used on self
-to spend a significant amount of time to get all its dots in place to do full damage, which can easily be removed by purify to remove not only the debilitating effect but also the damage
-the lowest HP of any DPS
-the weakest basic attacks
-2 of 3 pets are worthless and which will just get slept/cc'd anyway
-100% spell interruption on damage meaning that unless they are not being targeted (which they should be) they have a hard time casting anything other than Bio, Ruin II or Miasma II (which has a short range and short duration and thus isn't really reliable).
-Bane which is not effective because it often doesn't spread to people running around
-Tridisaster which seems useful on paper but has a longer than normal cast time making it very hard to use without switfcast which needs to be reserved for raise or miasma.
-Blizzard 2 which is redundant (instead of thunder which would have been useful) due to Tridisaster
-shadowflare which is completely useless especially because it wakes people up and there is nothing forcing them to stand on it
Miasma is a powerful spell and the best thing the job has, I can't dispute that, but it doesn't make up for the range of useless abilities and general fragility of the job. I play it in PvP purely because it's been my main since the game came out.
Last edited by Alhanelem; 12-23-2013 at 09:09 AM.
Simple, you said I only QQ about summoners while giving no arguments at all as to how they are overpowered, I proved this to be false by linking you to my post which listed arguments and reasons for SMNs being overpowered.
PvE is not the same as PvP. I acknowledge you got nerfed in PvE. However, in PvP you are the most powerful class. You have instant raise and a 50% healing debuff.
You know how easy it is to sleep dps when after you raise someone? There is a period of like 3-4 seconds where you cannot target the raised person. More than long enough for a coordinated team to raise their ally. This gives good teams 3 additional chances to beat you even if you've killed an ally of theirs.
Ok.
Lol@ using purify to remove a DoT. Miasma II is OP and you know it.
Ok.
?
1 Of your pets is not "worthless" so what is your point? Also pets can keep interuppting a caster while you're able to focus someone else.
Lol, your casts are short or instant, targeting a summoner means nothing. I always ride summoners when I see them and it doesn't make any difference in stopping their casts.
Not only the slow from miasma, instant raises, 50% healing debuff. Your class has too much utility for the damage it provides. Either nerf the utility or nerf the damage, they can't have both. I'd rather the utility be nerfed.
Last edited by Zabuza; 12-23-2013 at 09:34 AM.
Rouse has a cooldown longer than the duration of any of those effects so while helpful, it's not a fix-all.Rouse solves that problem just saying.
People seem to be bothered by the healing reduction. That's not the primary benefit from my perspective. I don't think it's OP but if everyon'es going to keep QQing about it, I'd say just reduce the amount of healing reduction to 1/3 or 25 instead of 50%. Wouldn't affect PvE because nobody uses it for that effect in pve. The main value of the spell to me is the heavy effect so people can't run ahead and block my LOS constantly.
Battle raise is fine and doesn't need to be touched. People who raise up in PvP are extremely vulnerable and usually die seconds after raising unless the other team has more brawn than brains.
Actually unless i've gone crazy, it does. I'm only trying to say that if you're using/saving it for Enkindle, you might not want to use it or it might already be in use.I know, it also doesn't remove them if they've already been CC'd.
Last edited by Alhanelem; 12-23-2013 at 10:09 AM.
I love how most peoples troll replies is "l2p" "newb to pvp". It makes me laugh. The PvP in the game even though it took them longer to release still feels like an after thought and rushed thrown together. Im sure Ill get flamed by the trolls saying the same shit "l2p newb QQ more" ect ect. But compared to games with good PvP or games with PvP as its main focus the PvP in XIV is and probably will remain a joke for the most part until they make some major over hauls.
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