Results 1 to 10 of 78

Hybrid View

  1. #1
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    (con't) too long

    Pharos- I love the dungeon but there are two things that I really wish would get changed/fixed to make it a bit less than of a headache for me (the healer)
    1) First Boss: Allow Esuna to at least remove one stack at a time of the buff. The AoE indicators pop up but the ability fires too quickly to get out of so if he focuses that attack on anyone but the tank, they're nearly one shot... most of the time the person that gets the focus is the healer and we're already having enough stress with being the initial focus of all the adds that spawn. This dungeon is absolutely punishing to healers and this would alleviate some of the headache without making the boss too much easier.

    2) Siren: The AoE healing debuff is brutal. I'm not saying get rid of it, but having a class that can stun it reliably is asking quite a bit of a random PUG group I think and that debuff has to get stunned. It's hard to recover from with all the damage that happens throughout the fight.
    (0)

  2. #2
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reiryuu View Post
    (con't) too long

    Pharos- I love the dungeon but there are two things that I really wish would get changed/fixed to make it a bit less than of a headache for me (the healer)
    1) First Boss: Allow Esuna to at least remove one stack at a time of the buff. The AoE indicators pop up but the ability fires too quickly to get out of so if he focuses that attack on anyone but the tank, they're nearly one shot... most of the time the person that gets the focus is the healer and we're already having enough stress with being the initial focus of all the adds that spawn. This dungeon is absolutely punishing to healers and this would alleviate some of the headache without making the boss too much easier.

    2) Siren: The AoE healing debuff is brutal. I'm not saying get rid of it, but having a class that can stun it reliably is asking quite a bit of a random PUG group I think and that debuff has to get stunned. It's hard to recover from with all the damage that happens throughout the fight.
    Hi. Next time, just type your whole message out, copy it, then type in something like asldkfjasdklfjalsdkfjad, then post. Then edit the comment and paste what you copied. This will get it all on 1 message and save you some hassle down the road

    In regards to boss#1: Tell DPS to stop DPSing when dogs up. Kill dogs. Damage to boss triggers dogs to spawn, and causes stacks to hit, which can be really fast if dogs up. If you are highly mobile, you will be out of circles that cause crystals. If you have 2 crystals and a gold floor and full health, run into gold circle, trigger bomb and heal up. It's not too bad once you work those kinks out.

    Siren: AOE Debuff: just remove it on the target who is charmed to heal them to full. Again, adds trigger on boss damage, so slow down and control the adds and you will be fine

    Good luck!
    (0)
    Last edited by Jyoeru; 12-21-2013 at 09:29 PM.