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  1. #21
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    it's cool :-) I like it the way it is, not uber easy, challenging, we had tank with 49 items and we beated haukke on the first attempt, all first timers.
    (0)

  2. #22
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Feyniphia View Post
    The only one thats overturned is Pharos Sirius, the other 2 are easy as hell. Pharos should be ilvl 70 MIN.
    That wouldn't make any sense. Why make a dungeon entry requirement higher than the gear ilvl it drops? I agree it's a little tough, but it's still doable. I need to take my FC in there with AF and AH accessories and see how we do.
    (0)

  3. #23
    Player
    Rezzo's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Rezzo Redpriest
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zumi View Post
    ... Random people with ilvl 48 are suppose to do these? I just don't see it happening because there were a few bosses we just barely won like the first boss in PS for example...
    ^^^ This times infinity! I have no idea what SE was thinking when they set the difficulty of this new content. If you make something this challenging the reward needs to be far greater than what drops out of here.
    (4)

  4. #24
    Player
    Thagyr's Avatar
    Join Date
    Sep 2013
    Posts
    164
    Character
    Viktor Luminasch
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Pharos Sirius is challenging, but weirdly tuned.

    The first and second bosses are challenging due to the need for proper execution. The third and last bosses are a pushover since you can stun/avoid/zerg most of the mechanics on them.

    At least that's how I found it doing it on DF.
    (0)

  5. #25
    Player
    Feyniphia's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Sophie Kiri
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RowanLauron View Post
    That wouldn't make any sense. Why make a dungeon entry requirement higher than the gear ilvl it drops? I agree it's a little tough, but it's still doable. I need to take my FC in there with AF and AH accessories and see how we do.
    Up the gear rewards? :P Even if nothing is done, peeps will know how to handle it better in the meantime.;
    (0)

  6. #26
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Just make the iLV requirement higher, they have the perfect difficulty and I'd be disappointed if they got nerfed mechanics wise. I really don't want a repeat of Qarn, I don't mind some changes like Final Sting damage or pets not being affected by Doom, those are good changes, but the last boss had some cool mechanics that got nerfed hard or don't play out anymore because it dies so fast.
    (0)

  7. #27
    Player
    XLauncher's Avatar
    Join Date
    Oct 2013
    Posts
    195
    Character
    Sable Swan
    World
    Siren
    Main Class
    Conjurer Lv 60
    I think some people are missing the point of the thread in their zeal to take advantage of an opportunity to beat their e-peens. The complaint isn't that the dungeons are too hard. It's that the rewards aren't in line with the challenge of the dungeons. The ilvl requirement is something like 48. That's some crafted jewlery, AF, and maybe a GC weapon. The question to be asked is, could four people at that level of gear consistently clear the dungeons, and if they can, are they being adequately rewarded? We can argue about the first half of the question, but we should be able to agree that such a party getting i55 and i60 drops for their efforts when they can spam WP and AK for i70 gear is a bad joke.

    I say leave the difficulty alone, but for chrissakes, buff the new drops.
    (8)

  8. #28
    Player
    CHunterX's Avatar
    Join Date
    Jun 2013
    Posts
    96
    Character
    Rin Tezuka
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Thunderz View Post
    So they add some challenge and ppl are saying nerf it

    get out
    Learn to read. No one is saying nerf it, however the rewards for doing said dungeons are pitiful compared to the challenges faced within.
    (8)

  9. #29
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    973
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Item level requirements aren't supposed to be what the dungeon is balanced around. It's to keep people out who just hit 50 and walk in there with AF, a level 45 weapon, and level 28 accessories. I'm sure there are people who can do it with level 48 gear, but they're really more designed for the 55-60 range
    (0)

  10. #30
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    So a group had trouble in full i90 when most groups stroll through the dungeons in 60-70 gear? That's not the dungeon being hard (they're not), that's the group being bad.
    (5)

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