it's cool :-) I like it the way it is, not uber easy, challenging, we had tank with 49 items and we beated haukke on the first attempt, all first timers.
it's cool :-) I like it the way it is, not uber easy, challenging, we had tank with 49 items and we beated haukke on the first attempt, all first timers.
That wouldn't make any sense. Why make a dungeon entry requirement higher than the gear ilvl it drops? I agree it's a little tough, but it's still doable. I need to take my FC in there with AF and AH accessories and see how we do.
^^^ This times infinity! I have no idea what SE was thinking when they set the difficulty of this new content. If you make something this challenging the reward needs to be far greater than what drops out of here.
Pharos Sirius is challenging, but weirdly tuned.
The first and second bosses are challenging due to the need for proper execution. The third and last bosses are a pushover since you can stun/avoid/zerg most of the mechanics on them.
At least that's how I found it doing it on DF.
Up the gear rewards? :P Even if nothing is done, peeps will know how to handle it better in the meantime.;
Just make the iLV requirement higher, they have the perfect difficulty and I'd be disappointed if they got nerfed mechanics wise. I really don't want a repeat of Qarn, I don't mind some changes like Final Sting damage or pets not being affected by Doom, those are good changes, but the last boss had some cool mechanics that got nerfed hard or don't play out anymore because it dies so fast.
I think some people are missing the point of the thread in their zeal to take advantage of an opportunity to beat their e-peens. The complaint isn't that the dungeons are too hard. It's that the rewards aren't in line with the challenge of the dungeons. The ilvl requirement is something like 48. That's some crafted jewlery, AF, and maybe a GC weapon. The question to be asked is, could four people at that level of gear consistently clear the dungeons, and if they can, are they being adequately rewarded? We can argue about the first half of the question, but we should be able to agree that such a party getting i55 and i60 drops for their efforts when they can spam WP and AK for i70 gear is a bad joke.
I say leave the difficulty alone, but for chrissakes, buff the new drops.
Item level requirements aren't supposed to be what the dungeon is balanced around. It's to keep people out who just hit 50 and walk in there with AF, a level 45 weapon, and level 28 accessories. I'm sure there are people who can do it with level 48 gear, but they're really more designed for the 55-60 range
So a group had trouble in full i90 when most groups stroll through the dungeons in 60-70 gear? That's not the dungeon being hard (they're not), that's the group being bad.
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