



 
			
			
				100% agree.8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
That may be true in some instances but not all are equal. Let's be honest not everyone is a good player. Whether it's 8 or 20. When you add more difficult scenarios to the playing field it should be a matter of wiping or not. And I agree each individual "CAN' make a significant difference but doesn't necessarily mean they will. Hence the picking of the "Elite 8".8 members in a party is not too low. When you had 15 members, the individual contribution of any one person was too low and it led to people not being invested in the fight.
With 8 people, each person contributes a little over 10% to the fight, and each individual can make a significant difference in overall party effectiveness.



 
			
			
				Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.
However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.
In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.
BTW, Fate, is that you?
Nope sorry I don't even know who Fate is. Red Fox on Bodhum! I completely agree with your statement about bad players who want to become good. Majority of bad players probably think they are good already so they need a slap in the face with something hard. I would love a dps meter.. while it creates elitism it also creates better players overall. I'd rather deal with elitist than bad players who think they are good.Indeed. I have seen some horrible people playing this game, but that doesn't mean we should encourage it. For the most part I blame the crappy leve system and lackluster battle mechanics in general for not teaching people how to actually "play" their character while the level up to rank 50.
However, just because there are crappy people playing, doesn't mean we should design content around them. We should design content so that it will inspire the bad players to want to become good. We should design the game to teach people how to play well.
In a party of 20, each person is only contributing 5% to the overall battle effectiveness. If the difference between victory and getting wiped is 5%, that is waaaaay too narrow. Having a party of 20 and getting wiped just because one person sucks? That's kinda harsh, and would be a nightmare to balance.
BTW, Fate, is that you?
The most exciting thing about a full party is the mini-seizure I get when the "Full Party" text jumps out of my computer screen and hits me in the face.


 
			
			
				Cloud(FF7) had a party of 8, just pretend your playing the other FF when doing a dungeon. lol
Aerith not included since shes dead.
But with a gamegenie she is still ALIVE! anyway not to derail much.. If players just want to have 8 players per raid, might as well just be in a linkshell of 10 players because anything over would be pointless since i'm sure most of everyone would take the same people anyway. Might as well play a off-line RPG
Player
No. Hard mode and Very hard mode.
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 Originally Posted by Rentahamster
 Originally Posted by Rentahamster
					

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