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  1. #1
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    MMO's are a different animal now, and while some do still hold true to the old grind-it-out-fest mentality, there is a reason the MMO genre saw a huge participant spike after WoW's successful model. Sure I loved the old games that got me hooked into MMO's to begin with, but games like XIV are all about I can handle what with all I need to do in real life these days.

    However not one of us can have our cake and eat it too. We will never have a balance, because you can't balance out a player base. In your opinion what you desire in the game is not what someone else will want. You must realize they designed this game to attract a type of player and that is what they will aim for.
    (2)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  2. #2
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Mags View Post
    MMO's are a different animal now, and while some do still hold true to the old grind-it-out-fest mentality, there is a reason the MMO genre saw a huge participant spike after WoW's successful model. Sure I loved the old games that got me hooked into MMO's to begin with, but games like XIV are all about I can handle what with all I need to do in real life these days.

    However not one of us can have our cake and eat it too. We will never have a balance, because you can't balance out a player base. In your opinion what you desire in the game is not what someone else will want. You must realize they designed this game to attract a type of player and that is what they will aim for.
    The real life argument doesn't stand valid with the new gil grind inherent with housing, I see it as pandering to the gimme easy mode right now children of the real life parents who toss them a credit card to shut them up.
    (1)

  3. #3
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lamentations View Post
    The real life argument doesn't stand valid with the new gil grind inherent with housing, I see it as pandering to the gimme easy mode right now children of the real life parents who toss them a credit card to shut them up.
    I don't really think the real life argument stands valid at all. During FFXI I had school, jobs, chores, etc. as I was growing up, and yet I still took the time to sit down and enjoy FFXI despite it being all about parties, and taking a very long time to do anything. I still highly enjoyed it to a huge degree regardless, even if I didn't get all the way to the end, or only had 1 character at level 75, and still half the game story to see. It was fun, and immersion, and had alot of depth to it, and that's what made it count.

    It's the gimme gimme gimme of todays generation wanting to see and experience the whole thing regardless of how shallow in a month and no later, that's made MMO's fall so hard. Is it really so bad to truly experience, enjoy, and immerse yourself in a very deep game even if it takes a long time to get from point A to B?
    (1)

  4. #4
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    XI vet here, you make a couple good points, but I take issue with some of what you've been saying. First off, your comment about grinding dungeons every day with the same rotations. Don't you remember RDM? RDM was a Refresh/enfeeble bot, aka same spells (Refresh, Paralyze, Blind, Dispel, Refresh, etc.) every fight. Yes it could pinch heal or nuke, but the aforementioned was its BNB rotation.

    Leveling was the same way. Sure Yhoator Jungle was fun for awhile, with people getting lost/dying to goblin trains. In the end though, it turned out to be an annoyance, especially when Yhoator was full.

    Also, I'm getting tired of seeing comments comparing XI and XIV. Someone commented on XIV's 'mindless endgame grind', XI's was the same. You logged in, farmed triggers for sky/sea, kill gods, rinse and repeat.

    All in all, you're comparing a game that had a solid 8 years before falling off, to a game that's 4 months old. Give it time, some of your grievances may be addressed in the future.
    (0)

  5. #5
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ShanaShirayuki View Post
    XI vet here, you make a couple good points, but I take issue with some of what you've been saying. First off, your comment about grinding dungeons every day with the same rotations. Don't you remember RDM? RDM was a Refresh/enfeeble bot, aka same spells (Refresh, Paralyze, Blind, Dispel, Refresh, etc.) every fight. Yes it could pinch heal or nuke, but the aforementioned was its BNB rotation.

    Leveling was the same way. Sure Yhoator Jungle was fun for awhile, with people getting lost/dying to goblin trains. In the end though, it turned out to be an annoyance, especially when Yhoator was full.

    Also, I'm getting tired of seeing comments comparing XI and XIV. Someone commented on XIV's 'mindless endgame grind', XI's was the same. You logged in, farmed triggers for sky/sea, kill gods, rinse and repeat.

    All in all, you're comparing a game that had a solid 8 years before falling off, to a game that's 4 months old. Give it time, some of your grievances may be addressed in the future.
    I think you missed alot of the points.

    RDM in parties was like that, out of parties was a whole different story, so that comparison doesn't hold water in the slightest.

    The jungle with the gobby trains, sure you COULD do that, but that wasn't your only option, not even close... Yet.. It IS your only option in FFXIV. There is nothing else to do but grind fates or dungeons, the same ones.. over and over.

    I was comparing XI to XIV because its a good catalyst. Nothing more.

    All in all I'm comparing a game that's been out for over a year which has had a massive change to it. To a game that was solid at release and was solid for 8 years. 3 years down the road, this game still won't be solid unless they do yet again, another 3rd big massive change to a lot of its mechanics.
    (1)

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