Don't take me as a hater for this. I understand your points. Especially with economy materia and that whole section. That I 100% agree with. Its the battle system I don't. Its the balancing I feel you missed your mark. During leveling I never felt a class was more op than me or weaker. The only thing that makes the difference if they did more dps or less than me was the gear they had. The whole level syncing shows that there is great balance and also how the potency works. All classes were able to what they were made to do at the same level as other classes. I feel the balancing is great. Sure the skill usage is kind of meh because 123 123 123 and so on. But in coil you are not able to just do that. There is too much going on. Some say the difficulty spikes at 50. It really doesn't. Dungeons are getting harder every one you get into that leads to 50.Only ones that say it spikes are those who neglect to learn and fate grind. And those players can only blame themselves not squenix. They give dungeons that are fun and challenging and show off a lot of good mechanics. The only spike is coil and that is because we were supposed to go through crystal tower first. That on the other hand is squenix's fault. Also they said this game will be accessible by all and coil is obviously showing that it is not.(for now) so when he says its supposed to be a tutorial leveling up take it with a grain of salt. Which leads me to my last point where I am not sure where you would stand on it. The whole focusing on endgame. Lets be honest it is waaay easier to balance classes when they are all on the same level. Its been showed by nearly all MMOs. But that's not the point. The point is they SAY they are focusing on endgame but I'm not sure how that's going for them. They have 2 dungeons for 50 and a ton for all levels before that. They have 1 raid at the end. There just isn't much endgame. Yet there are a billion classes to level(8 cough) and crafting classes(no idea how many lol) so they currently do in fact have more content for early levels. And honestly it wasn't a bum rush for me the first time. It was fun and super awesome for me to enjoy. And now that I have a max level I don't want it to take as long with secondary classes since I already experienced the main game.(why do tutorial twice?) people that don't know how to play their characters is because of squenix assuming we had an intelligence to learn fast like we say we do. We get mad at them for sending us ff mystic quest(loved it by the way) because it insulted or intelligence to learn a game. Then they give us a easy to learn MMO and give us a properly lengthed tutorial and then slowly gets harder and people get mad cause they can't learn. That confuses me. The grind at the end is ok. Took me a week to do. Now I am having the time of my life in coil. This is all I gethered in my experience. Came in this game with minimal knowledge on how to tank. Paid attention and was ready by level 15 for sastasha and learned my way up. Never fell behind. This is all for your points for difficulty battle system and balance between levels. Rest of your points I agree with. I am not attacking you so please don't feel that way.
Sooo honestly this game has a severe lack of content overall but I love it so I will support it and see how it grows.
Seeing a lot of hate on loot grinds yet we all seem to like level grinding. Guess this is where the whole personal preference come in. I guess I would rather constantly change how I look than every once in a while have one more number added to my level.
OP, you said all gear does is open a new dungeon to grind. But all leveling does will open a new map to grind. Whether you like to level on mobs and bosses in a cool looking dungeon or just endless mobs on a map this is just another case of personal preference. No matter how the game chooses to level us someone will not like it.


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