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  1. #61
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by LobsterBisque View Post
    Well they "fixed" Flaming Arrow and that wasn't mentioned in the patch notes. It now does its stated potency instead of 1.5 times.
    Umm. . .

    Quote Originally Posted by Patch Notes
    An issue wherein ground-target attacks (Flaming Arrow, Shadow Flare, etc.) were always critical hits.
    Totally mentioned. >_>
    (1)

  2. #62
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kitkat View Post
    From what I can tell there is no potency changes at all. Blood Letter still does 150 potency like heavy shot (Identical damage variance) and Straight shot is still within the tolerance range when checked against known formulas. My guess is they just messed up the tool-tip for it. Only thing I can see they did change, which was more of a fix, was correcting Flame Arrow so it doesn't 100% crit - similar to what someone else said earlier.
    It's possible the tool tip was messed up pre-2.1. There other tool tip errors in 2.0. The abilities are probably still the same, and the tool tips now correctly reflect that. As others are mentioning testing on dummies are bringing up similar numbers.
    (0)
    Adventure, that's the life for me!

  3. #63
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Luso View Post
    It's possible the tool tip was messed up pre-2.1. There other tool tip errors in 2.0. The abilities are probably still the same, and the tool tips now correctly reflect that. As others are mentioning testing on dummies are bringing up similar numbers.
    That wouldn't explain why Bloodletter and Heavy Shot have the same damage, unless you're trying to posit that Heavy Shot is also 130 potency. Of course, Straight Shot is still below both of them, so you'd have to also be positing that they changed Straight Shot from one incorrect value to a different incorrect value.
    (0)

  4. #64
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zartan View Post
    All bards want to do is spam aoe and high powered moves on targets the tank isn't even hitting even with marks.. Never met a good bard.. ever.
    A good FC burns thru content via skill and gear, it is accomplished by helping their players gear and learn their jobs. DF PuGs is like the lotto, every once in awhile you get a few good players.

    I bring this up as everyone is different. There are many players that play with no FC or helpful LS and primarily use DF.

    Notice no usage of "all". You obviously have an issue in general from your DF experience. Many things can effect this and it could be you as well.

    - Player that FATE spammed and didn't bother learning the job's role in real content.
    - You are getting matched in DF with higher iLVL players, which will test your Crowd Control even more.
    - A geared and skilled player adjusts to their party dynamics. This can only go so far.
    - Players unwilling to accept help or constructive feedback to improve their job.
    (0)

  5. #65
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Volux View Post
    Seriously...WTF SE/Yoshida, why leave that out of patch notes and explanations....lowering the lowest dps even further... the nerf to blood for blood (dmg) internal release (crit procs) and hawk's eye (dex buff) wasn't enough? Especially losing the internal release crit bonus already lowers the number of bloodletters we get but now all of them drop in potency as well?
    Maybe I will notice this at higher levels, but how exactly are we the lowest DPS? In just about every group I am in, every PVP group I am in, I am top damage by like 50%. I need a meter to see how I look in dungeons on paper, but I can tell by the mobs I am working on that I am the top contributor. For example, numerous times I will work on a mob the tank and other DPS aren't on, and I burn my mob as fast--if not faster--than they do theirs.

    If you're using macros, I think it safe to say that Bards are OP. Besides, we're also a utility class.
    (0)

  6. #66
    Player
    Mikejconnor's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Lilith Loveless
    World
    Ragnarok
    Main Class
    Archer Lv 50
    lol i didnt even notice >< but i thought stuff was taking longer to kill than normal. thought it was just me. /pooh
    (0)

  7. #67
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jyoeru View Post
    Maybe I will notice this at higher levels
    Even after the Blood for Blood/Internal Release nerfs, Bards still have some of the highest burst damage. We are also still potent on movement-heavy fights. So between those two factors Bards usually stay very competitive outside of 8 man+ environments.

    Bards only fall to the bottom on sustained fights with little movement, so you really won't notice anything until Coil.
    (0)

  8. #68
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mikejconnor View Post
    lol i didnt even notice
    Well it looks like the Straigh Shot/Bloodletter nerf has been debunked as a tooltip error, so that just leaves the Blood for Blood/Internal Release nerf. Which probably comes out to be....maybe 3.5% DPS nerf? (not sure how much Internal Release contributes but the Blood for Blood nerf should account for about a 2.5% damage decrease if I'm doing my math correctly).

    And this assuming you are maximizing your uptime on Blood for Blood/Internal Release. So while it's a nerf, it's not a super huge one so most of the time you probably won't notice it. Though I'm not sure why we were nerfed dps-wise to start with, being that Bard's were already fairly low on sustained DPS. If anything they should have nerfed our ability to DPS unfettered while moving. Maybe toss .5 cast time on Heavy Shot or Bloodletter or something.

    Honestly I'm more ticked off over the Rain of Death change than the damage nerf.
    (0)

  9. #69
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    People are posting about how it has been tested and proven that the potency of those skills were NOT nerfed and that it is only a tooltip error, yet everyone is just skipping it and crying about a nerf that never happened.

    Wow. Just wow.
    (4)

  10. #70
    Player
    Devaking55's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mose Vial
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    jesus this whole thread is pathetic
    (0)

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