Sounds like the OP's groups DPS sucks. I ran the new dungeons today spamming flash and our i90 monk was able to pull stuff off if I wasn't focusing it. It's a lot harder to pull hate, but it's still doable.
Sounds like the OP's groups DPS sucks. I ran the new dungeons today spamming flash and our i90 monk was able to pull stuff off if I wasn't focusing it. It's a lot harder to pull hate, but it's still doable.
I was able to flash spam WP before the patch and hold everything against my FC group, personally I don't notice the enmity buff. Think the only time flash alone didn't work was when our BLM didn't have quelling strikes.
Guys guys!
Maintaining agro is boring now!
Even though we...played...the exact same way before...ad still held threat.
Or didn't...cause we couldn't do anything about DPS threat...
I am sorry but...what are you complaining about exactly?
Look for something more productive to complain about.
Flash was sufficient to hold threat over equally geared DPS in an AoE scenario in 2.0. There is essentially no change for geared tanks.
It just helps out fresh tanks who are going to get matched via Duty roulette with +1 DPS.
Lol... qqing about how easy it is to hold aggro as an overgeared tank...
*snickers*
I for one like that fact I don't have to concentrate on keeping threat on me. Now I can enjoy the game and relax a little bit. I'm totally cool with ALL changes to PLD and WAR. Sick of all the "OMG I'M A WAR OR PLD AND IT'S TO OP NOW!" #CryMeARiver. Just shut up and play the game. Why would anyone complain about being over powered... I would slip under the radar and f***ing enjoy it while it lasts.
I'll tell you now, pld is my secondary so it's all darklight and nq relic, this a lifesaver for duty finder with a blm and drg/mnk. That focused single target and strong area attack makes hate control tough at times, now I can handle that with ease. I enjoy not looking like trash.
Warrior required an Enmity buff due to constant healing buff now applied to defiance instead of wrath. Due to this PLD required a buff to keep enmity on par between the 2 jobs.
Would suck being a PLD MT with a WAR OT constantly stealing aggro. Or the WAR needs to just auto attack in T2 for stack changes.
That's why PLD enmity was buffed.
Has nothing to do with the new healing buff.
Healing modifiers don't create more agro.
Its more because they probably think WAR will maintain both SP/SE.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.