Hallowed ground suffers from the same issue - so I've heard.
SE needs to fix their client/server latency period. This is just a side effect of their laziness to do so.
Hallowed ground suffers from the same issue - so I've heard.
SE needs to fix their client/server latency period. This is just a side effect of their laziness to do so.
Hallowed Ground almost feels like an intentional delay rather than a latency issue. I've never seen Rampart or Sentinel take that long to start.
And a death during HG effect / target death within 1 second of Benediction cast resetting the CD would be awesome, but I doubt we'd get that, and I'd rather just have them actually work.
It is intentional, they just have the effects happen after the animation when we want them to happen instantly (since they are emergency abilities). The cooldown starts when the animation starts and not when the actual effect happens is the issue.
From what I understand they moved Hallowed Ground's effect sooner in the animation (when the barrier appears around you - which makes more sense than when the whole animation finishes) and they moved Spirits Within's effect sooner (when the sword is thrust into the enemy instead of after it's been pulled out).
Then it shouldn't be listed as an instant cast ability.It is intentional, they just have the effects happen after the animation when we want them to happen instantly (since they are emergency abilities). The cooldown starts when the animation starts and not when the actual effect happens is the issue.
From what I understand they moved Hallowed Ground's effect sooner in the animation (when the barrier appears around you - which makes more sense than when the whole animation finishes) and they moved Spirits Within's effect sooner (when the sword is thrust into the enemy instead of after it's been pulled out).
"animation time" = cast time.
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The development team has already said it's intentional. Hallowed Ground doesn't activate until the animation finishes. To start the animation is instant but the animation itself is a cast time to use it.
I think we need to put this on the front page of everything and keep bumping it. Benediction and Hallowed Ground both say instant cast times, but it indeed is not instant.
It should read as 1 second cast time. I'm tired of fail "instant" abilities that can not be popped off fast enough to be called instant.
How many times has bene and HG failed because you have to do a little dance before it pops off.....saving nobody....then proceeds to "cool down".
I think if it is "cooling down", then the ability should have worked right?
SE either needs to change the text on those "instant" abilities to 1 second, or make the abilities Instant like the text states.
After I started playing archer for awhile, I realized SE's sole purpose of a spell being "instant" is so that you can cast while moving. That's it. So really, they need to either just make it so all abilities go off at the beginning of the animation, or call them "cast-able while moving" or something. Adding a 1 second cast time to those abilities would just make them even more unusable, and completely break archers/bards (because the same fix would have to be applied to their abilities).
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