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  1. #1
    Player
    dragonflyseksparade's Avatar
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    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Hallowed ground suffers from the same issue - so I've heard.

    SE needs to fix their client/server latency period. This is just a side effect of their laziness to do so.
    (16)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonflyseksparade View Post
    Hallowed ground suffers from the same issue - so I've heard.

    SE needs to fix their client/server latency period. This is just a side effect of their laziness to do so.
    Hallowed Ground almost feels like an intentional delay rather than a latency issue. I've never seen Rampart or Sentinel take that long to start.

    And a death during HG effect / target death within 1 second of Benediction cast resetting the CD would be awesome, but I doubt we'd get that, and I'd rather just have them actually work.
    (5)

  3. #3
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Hallowed Ground almost feels like an intentional delay rather than a latency issue.
    If an instant cast ability goes on cooldown, and you don't gain the effect, it is a latency issue.
    (1)
    Primary Class: Green number maker
    Best WHM, NA
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  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by dragonflyseksparade View Post
    If an instant cast ability goes on cooldown, and you don't gain the effect, it is a latency issue.
    It is intentional, they just have the effects happen after the animation when we want them to happen instantly (since they are emergency abilities). The cooldown starts when the animation starts and not when the actual effect happens is the issue.

    From what I understand they moved Hallowed Ground's effect sooner in the animation (when the barrier appears around you - which makes more sense than when the whole animation finishes) and they moved Spirits Within's effect sooner (when the sword is thrust into the enemy instead of after it's been pulled out).
    (4)

  5. #5
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Estellios View Post
    It is intentional, they just have the effects happen after the animation when we want them to happen instantly (since they are emergency abilities). The cooldown starts when the animation starts and not when the actual effect happens is the issue.

    From what I understand they moved Hallowed Ground's effect sooner in the animation (when the barrier appears around you - which makes more sense than when the whole animation finishes) and they moved Spirits Within's effect sooner (when the sword is thrust into the enemy instead of after it's been pulled out).
    Then it shouldn't be listed as an instant cast ability.

    "animation time" = cast time.
    (4)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  6. #6
    Player
    LunarEmerald's Avatar
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    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by dragonflyseksparade View Post
    If an instant cast ability goes on cooldown, and you don't gain the effect, it is a latency issue.
    The development team has already said it's intentional. Hallowed Ground doesn't activate until the animation finishes. To start the animation is instant but the animation itself is a cast time to use it.
    (0)

  7. #7
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by dragonflyseksparade View Post
    Hallowed ground suffers from the same issue - so I've heard.
    Holmgang too :/
    (0)

  8. #8
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dragonflyseksparade View Post
    Hallowed ground suffers from the same issue - so I've heard.
    This is so true...quite a few times I've popped Hallowed Ground at the last minute and still died. But Hallowed Ground was still consumed.
    (0)

  9. #9
    Player
    thesamrtwun's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Samrt Wun
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think we need to put this on the front page of everything and keep bumping it. Benediction and Hallowed Ground both say instant cast times, but it indeed is not instant.
    It should read as 1 second cast time. I'm tired of fail "instant" abilities that can not be popped off fast enough to be called instant.
    How many times has bene and HG failed because you have to do a little dance before it pops off.....saving nobody....then proceeds to "cool down".
    I think if it is "cooling down", then the ability should have worked right?
    SE either needs to change the text on those "instant" abilities to 1 second, or make the abilities Instant like the text states.
    (2)

  10. #10
    Player
    Alindra's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Alindra Belle
    World
    Siren
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by thesamrtwun View Post
    SE either needs to change the text on those "instant" abilities to 1 second, or make the abilities Instant like the text states.
    After I started playing archer for awhile, I realized SE's sole purpose of a spell being "instant" is so that you can cast while moving. That's it. So really, they need to either just make it so all abilities go off at the beginning of the animation, or call them "cast-able while moving" or something. Adding a 1 second cast time to those abilities would just make them even more unusable, and completely break archers/bards (because the same fix would have to be applied to their abilities).
    (1)