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  1. #31
    Player
    Warthain's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Ahnya Warthain
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shiyo View Post
    Sleep is fine, purify completely counters swiftcast.

    Lobby wait time is too long, should be 1 minute.

    Morale needs to be explained.

    Resetting your skills should be free.

    Wolf marks are fine.

    I have a thread talking about PVP issues here:
    http://forum.square-enix.com/ffxiv/t...26#post1694726
    you forget about the part where ranged classes can just kite you with sprint and dps all they want or use their abilities with no penalty whatsoever, while melee is trying to catch them up either on normal run speed, or without tp, in both cases is a lost cause... either melee should keep their tp when sprinting or magic classes lose their MP when they use it, equal footing for everyone.
    (2)

  2. #32
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    @ the OP, most of the stuff you wrote about isn't "balance" issues, just feature suggestions.

    Sleep is not OP, Crowd control is a core component of PvP and its something you learn how to deal with and mitigate. BLM isn't OP, SMN isn't OP, get up, dust yourself off and learn how to counter different strategies. This is supposed to be the main appeal of PvP. no two fights are the same, and success or faliure rides on your ability to adapt to different tactics.

    you forget about the part where ranged classes can just kite you with sprint and dps all they want or use their abilities with no penalty whatsoever,
    You forget that casters need this pretty much to function at all. There is 100% spell interruption on damage, the only way to do anything if you're under attack is to sprint until you gain enough distance to lay down a spell. The limited selection of instant cast abilities will only get you so far.
    (0)

  3. #33
    Player
    Fukujin's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Daikoku Fukujin
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Mitski View Post
    As I said, I think it's too early for people to ask for nerfs, and everything could be balanced at max rank. Regardless, your logic is terrible:

    "I had a 51 game win streak with double BLM, so everything must be balanced"

    really? -.-;;
    Lmao yeah I get you
    I believe we got that because our teamwork and experience together, not because BLM is OP, if it was we would never lose. I'm just stating that the fact a DRG and MNK were able to spank us after all the experience we've had together. It makes me truly believe its more player skill then anything else

    Otherwise it would always be a faceroll.
    15-20min pvp match with DRG MNK is ridiculous
    (0)

  4. #34
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zellata View Post
    i55 PvP gear > i90 PvE gear for PvP.
    No it does not due to the horrendous stat loss. The 70 version, however, is greater.
    (0)

  5. #35
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Warthain View Post
    you forget about the part where ranged classes can just kite you with sprint and dps all they want or use their abilities with no penalty whatsoever, while melee is trying to catch them up either on normal run speed, or without tp, in both cases is a lost cause... either melee should keep their tp when sprinting or magic classes lose their MP when they use it, equal footing for everyone.
    Learn how to use invigorate, regain feathers, and icarus wings. Also do you honestly expect mages to have ZERO ways to gain distance? They can't cast with people on them outside of a 5 minute cooldown and 30 second cooldown that lasts for 1 spell, should they just go afk when a match begins then?
    (0)

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