Morale should give a healing done boost

Morale should give a healing done boost
2 minutes is about 1 and a half minutes too long. I have played almost 150 matches so far, 2 minutes each match = lots of wasted hours. You never need 2 minutes to make a strat and buff up.
1- LOL to saying sleep is not op, it is ridiculously stronger than all others cc, and a game balance shouldn't be focused on high end skills and gear ffs. And yes purify, then you just get 15s sleep(-.-,).
Oh and don't even think about going for the first time into pvp in 1 month(maybe even 1-2weeks) those pvp actions the high ranked ones have will just crush you... it all needs serious work.
I can't even imagine it when a caster party(3 casters) have non interrupt spell for 20s + 30s 40% damage reduction with 100 potency regen bubble(SERIOUSLY?!), oh and healer"you can't touch me" spell ... all the while running like stupid... the whole casting mechanics needs total re balance.
2 - Yeah this is just silly.
3- Ilvl 90 pve > ilvl 70, ilvl 55 is a bit more debatable
4- Yep
5- Kind of, more because of the cost of the reset item, otherwise they kinda make sense. You'll need A LOT of battles to reach rank 30 so you'll have plenty of marks i think.
PS: I'm having fun anyway, did plenty of matches already and inbalances are to be expected anyway, just hope it gets fixed before 2.2 <.<.
Last edited by Pibz; 12-19-2013 at 04:02 PM.
Instant cast raises are the biggest issue with pvp atm by far.
Depending on comps, it's not uncommon to see multiple instant rezzes within one match for one team. Had a match yesterday where 7 raises were done before the match ended.
Swiftcast is fine on it's own, and counter able even in some cases, but instant rezzing should never exist in a pvp environment in any circumstance, especially from a non healer class.
Last edited by HaiHai; 12-19-2013 at 04:24 PM.
I think the duration of a lot of things is too long.
Any new user attempting to get started at PvP is gonna get discouraged quickly at how annoying some mechanics are
-Sleep chain 30, then 25, then 15, then 10 then 5 is pretty long enough.
-Attacks not registering with moving targets is a problem too.
-Insta cast raise needs to go. Summoner should not really use raise.
-I really don't see the need for 2 whole minutes for the match to start. it's too long, it's not a kind of pvp that needs way too much stratergy planning beforehand
Most other PvP games have CC attacks duration reduced, and it's for a reason.
I really want this game to offer me great PvP experience just as it currently gives me a fantastic PvE experience, so I'm looking forward for new improvements.
Last edited by Evtrai; 12-19-2013 at 04:27 PM.

I am coming from Aion huge pvp game, 5 years for me on many of my 65's and a few with +10 to 15 eternal pvp gear on tiamat server, I love them adding pvp to this game but it does need a lot of work such as,
requests on pvp content.
flag battles
free for all
bases or forts would be nice
I mean this is an opening for pvp in our game so lets hope they build more for us.
Better targeting and range so it doesn't feel so limited or rubber banded.


Instant cast raise should be removed in pvp.
Yeah +1 for SMN and instant cast raise adjustments.
morale is useless ilvl90 gear > morale. please dont buy morale gear trust me.
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