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  1. #1
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dorin View Post
    The problem is 3x swiftcast + resurrection.

    That's bullshit. They should limit res to one per team per battle.
    The main problem is they just have too many tools that are good for PvP in general. The 3x swiftcast is certainly a big deal. So too, is the 2x healing debuff from two summoners. So too, are the endless instant slows/binds. Combined with the good damage. Put it all together and it is simply too much.

    P.S. I forgot about their pets.
    (1)
    Last edited by Zabuza; 12-19-2013 at 11:03 AM.

  2. #2
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zabuza View Post
    Try doing that in a double summoner comp, you may be able to pressure one of the summoners but the other will be raping you and CCing you to infinity. Also if you kill a summoner or a healer they will get raised regardless in a double summoner comp. Also the summoner you are on can still cast a slow on you and run from you if you are melee. I wish it was as simple as "killing you first"
    Without sleep, I agree it would be very hard. But we are squishy, and heavy/physical interrupt us and it's pretty crippling. If we can't get up DoTs, our Fester is worth nothing, and our dmg is gone pretty much. But in a two SMN situation, I concede it's extremely difficult to take on both of us and leave the healer to do as they want. But it's similar in a SMN and BLM situation too. Don't wanna leave the BLM alone because of sleep, etc.

    But it's also important if you're gonna take us out to have your tank (typically) or BRD on the healer to interrupt raises. And if they get a swift-cast off. Stand near the SMN/healer and beat them down before they get healed up. If a SMN raises a healer, they can't heal them anymore really. zerg em again and it's over.
    (0)
    Last edited by Parodine; 12-19-2013 at 11:29 AM.

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    284
    Quote Originally Posted by Zabuza View Post
    The main problem is they just have too many tools that are good for PvP in general. The 3x swiftcast is certainly a big deal. So too, is the 2x healing debuff from two summoners. So too, are the endless instant slows/binds. Combined with the good damage. Put it all together and it is simply too much.
    I personally don't mind about their other stuff, it's just battle resurrection that pisses me off.

    If they're bad and die they should remain dead period.
    (2)