The problem is 3x swiftcast + resurrection.honestly ive ran into a few of those setups, their weakness lies in their damage... its mostly dots, dots can be dispelled, i had a cleric in pug team, just spamming esuna and clearing all debuffs while landing the ocasional heal, smns must have been frustrated, no dots = no fester, no bane , nothing much really, smn's arent OP even if they might look like it... there are good counters to smn dps, you just need to look well into all the game abilities in the game and see who has them, just because your class falls short vs smn others wont... you probably kill other classes others dont kill has easily...
That's bullshit. They should limit res to one per team per battle.
The main problem is they just have too many tools that are good for PvP in general. The 3x swiftcast is certainly a big deal. So too, is the 2x healing debuff from two summoners. So too, are the endless instant slows/binds. Combined with the good damage. Put it all together and it is simply too much.
P.S. I forgot about their pets.
Last edited by Zabuza; 12-19-2013 at 11:03 AM.


Without sleep, I agree it would be very hard. But we are squishy, and heavy/physical interrupt us and it's pretty crippling. If we can't get up DoTs, our Fester is worth nothing, and our dmg is gone pretty much. But in a two SMN situation, I concede it's extremely difficult to take on both of us and leave the healer to do as they want. But it's similar in a SMN and BLM situation too. Don't wanna leave the BLM alone because of sleep, etc.Try doing that in a double summoner comp, you may be able to pressure one of the summoners but the other will be raping you and CCing you to infinity. Also if you kill a summoner or a healer they will get raised regardless in a double summoner comp. Also the summoner you are on can still cast a slow on you and run from you if you are melee. I wish it was as simple as "killing you first"
But it's also important if you're gonna take us out to have your tank (typically) or BRD on the healer to interrupt raises. And if they get a swift-cast off. Stand near the SMN/healer and beat them down before they get healed up. If a SMN raises a healer, they can't heal them anymore really. zerg em again and it's over.
Last edited by Parodine; 12-19-2013 at 11:29 AM.
I personally don't mind about their other stuff, it's just battle resurrection that pisses me off.The main problem is they just have too many tools that are good for PvP in general. The 3x swiftcast is certainly a big deal. So too, is the 2x healing debuff from two summoners. So too, are the endless instant slows/binds. Combined with the good damage. Put it all together and it is simply too much.
If they're bad and die they should remain dead period.

Divine Breath Resurrects target at 10% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 180 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Swiftcast + Res, oh, Swiftcast on CD? WELP, BETTER DIVINE BREATH. huehuehuehuehuehuehuehuehuehue
Evil is Evil. Lesser, greater, middling… Makes no difference.
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