Why don't you go play Lineage (or Aion to a lesser extent), try to enchant a piece of gear over there, and see if you actually like that "risk to go along with rewards" idea all that much?


I am always risking myself when I attempt to create a 2 star HQ item with 96% of success chance. My experience says that if it can fail, it will fail.
I don't see anywhere in my posts that it should take a year to gear up one job. EXP Loss on death really makes sense, or else there is no penalty for dying. Losing food effect as well, why should I lose protect or shell for that matter? Or any other buff that I cast? I have to believe anyone that leveled Culinary to 50 is not pleased about the new food effect rules.
All I am saying is adding slight risk into this game would make its rewards seem like you actually accomplished something.
There, that is a Risk. DoH has risk. If you NQ an Item, you will end up selling it for less than the Materials used to make said item. You take that risk every time you increase quality on said Craft, because it is worth it!
and when you do end up with an HQ item, you feel accomplished, excited and relieved.


Well, I remember when 2.0 was released, the repair costs were really expensive and there was almost no money income. Each death or each dungeon run were like a bloody stab to your wallet.

If I wanted all this risk business I would still be playing XI. I consider this game less about risk and more of a contest to see wether or not I can find 7 other people who aren't completely stupid to do end game with.



It's Trash Mobs IMO.
FFXI didn't have a single trash mob, and i loved that.
You had to be 10 levels above a normal monster sometimes before it might not easily kill you.
This game has true trash mobs. They pose no threat.
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.


It's a beautiful world. It's a magical world. It is not a dangerous world. It's also not that big of a world... at least it doesn't feel that way...
Having to repair your gear isn't really a risk, as it naturally deteriorates even if you are not attacking things, and your party is.
Aside for needing roughly 125k to obtain your relic and the occasional repairs on gear. Gil has not been an intricate part of this game. Unless, you find your self leveling an Alt Char and want to gear them in Darksteel/Vanya Gear or wanting a FC House. Even then, because neither are exactly necessary.
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