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  1. #11
    Player
    Zellata's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Zellata Thorn
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by LordSaviour View Post
    There has to be risk to go along with the Rewards or it just feels like you are handed everything.
    Why don't you go play Lineage (or Aion to a lesser extent), try to enchant a piece of gear over there, and see if you actually like that "risk to go along with rewards" idea all that much?
    (2)

  2. #12
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I am always risking myself when I attempt to create a 2 star HQ item with 96% of success chance. My experience says that if it can fail, it will fail.
    (4)

  3. #13
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I don't see anywhere in my posts that it should take a year to gear up one job. EXP Loss on death really makes sense, or else there is no penalty for dying. Losing food effect as well, why should I lose protect or shell for that matter? Or any other buff that I cast? I have to believe anyone that leveled Culinary to 50 is not pleased about the new food effect rules.

    All I am saying is adding slight risk into this game would make its rewards seem like you actually accomplished something.
    (0)

  4. #14
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    I am always risking myself when I attempt to create a 2 star HQ item with 96% of success chance. My experience says that if it can fail, it will fail.
    There, that is a Risk. DoH has risk. If you NQ an Item, you will end up selling it for less than the Materials used to make said item. You take that risk every time you increase quality on said Craft, because it is worth it!

    and when you do end up with an HQ item, you feel accomplished, excited and relieved.
    (0)

  5. #15
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LordSaviour View Post
    All I am saying is adding slight risk into this game would make its rewards seem like you actually accomplished something.
    Well, I remember when 2.0 was released, the repair costs were really expensive and there was almost no money income. Each death or each dungeon run were like a bloody stab to your wallet.
    (1)

  6. #16
    Player
    Makior72's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    113
    Character
    Makior Sirtalis
    World
    Shiva
    Main Class
    Gladiator Lv 50
    If I wanted all this risk business I would still be playing XI. I consider this game less about risk and more of a contest to see wether or not I can find 7 other people who aren't completely stupid to do end game with.
    (3)

  7. #17
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LordSaviour View Post
    I have to believe anyone that leveled Culinary to 50 is not pleased about the new food effect rules.
    Don't tell me what I should be pleased with. In fact, I'm glad food persists now so people actually use them more often.
    (2)

  8. #18
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    It's Trash Mobs IMO.
    FFXI didn't have a single trash mob, and i loved that.
    You had to be 10 levels above a normal monster sometimes before it might not easily kill you.

    This game has true trash mobs. They pose no threat.
    (2)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #19
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It's a beautiful world. It's a magical world. It is not a dangerous world. It's also not that big of a world... at least it doesn't feel that way...
    (2)

  10. #20
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cyrus-Wallace View Post
    Well, I remember when 2.0 was released, the repair costs were really expensive and there was almost no money income. Each death or each dungeon run were like a bloody stab to your wallet.
    Having to repair your gear isn't really a risk, as it naturally deteriorates even if you are not attacking things, and your party is.


    Aside for needing roughly 125k to obtain your relic and the occasional repairs on gear. Gil has not been an intricate part of this game. Unless, you find your self leveling an Alt Char and want to gear them in Darksteel/Vanya Gear or wanting a FC House. Even then, because neither are exactly necessary.
    (0)

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