I don't see anywhere in my posts that it should take a year to gear up one job. EXP Loss on death really makes sense, or else there is no penalty for dying. Losing food effect as well, why should I lose protect or shell for that matter? Or any other buff that I cast? I have to believe anyone that leveled Culinary to 50 is not pleased about the new food effect rules.

All I am saying is adding slight risk into this game would make its rewards seem like you actually accomplished something.