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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Cole View Post
    I actually see this as a valid comparison. Even on really old games where equipment would take forever to get. (like everquest.) the spawn rate of rare's could be anywhere between 1 day and day 5 days. but it wasn't on server A this spawn took 1-5 days, and server B this spawn took 5-10 days.

    point being, just because some people saved up/farmed gil on one server doesn't mean they should be treated more unfairly as a population.
    it really does sound just more and more like a "too much gil on this server! must do something to get them to spend it!"
    There are economic differences between servers though, which is what they seem to have based that off of. The value of 1 gil on my server is vastly different than the value of 1gil on Hyperion, for example. Players, including legacy ones, don't all spend time making gil. Hell, many NEVER spend time doing that. Yet they somehow feel like their lack of effort to acquire funds equates to getting anything they want. This isn't the case for everyone, obviously. Some do put in the effort, but just can't meet the requirements. Most likely because either too few are helping, they're inefficient about it, or they're just in a bad state economically.

    It's just ridiculous to see people complain about it taking more effort for some servers to get FC housing (of whom have a greater abundance of gil circulation). In another perspective, assume that all servers were the same price. Let's say for gil value on Server A, 1 million is equivalent to 100k on Server B. Why should people of Server A have an easier time acquiring necessary funds compared to Server B? Especially considering Server A already had a significantly high amount of gil in circulation from the beginning. It's the exact same argument that's being shared here, with the current situation. Are they right about the difference in cost reflecting inflation? I don't know. They might very well be wrong about that information. No one knows for sure, and really the most reliable source is SE themselves.
    (0)

  2. #2
    Player
    Cole's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    17
    Character
    Cole Silentstar
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Welsper59 View Post
    Why should people of Server A have an easier time acquiring necessary funds compared to Server B? Especially considering Server A already had a significantly high amount of gil in circulation from the beginning.
    They don't, that's the issue, just because my server is legacy and has a very active and healthy economy doesn't mean I should have to go out and do the same fates and quests and crafting that you do on a new server 9 times as much to be able to enjoy the same content you do.

    in a few months time, when all of the large plots on your server have been sold and you're getting new ones, and no one on my server can afford to buy them yet so we get screwed for hardware, it'll be more apparent. In the really long run though i'm sure it'll balance out and in a year my FC will be able to finally get a plot that you guys have already had for 9 months.
    (3)

  3. #3
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Welsper59 View Post
    There are economic differences between servers though,
    Ok, yes, there are. However, there are new players on ALL servers. How about another comparison.

    What if you chose a Legacy server because your friends were there. But due to the Legacy server having a higher population that already had relics, they decided to slow down this progression for everyone. Now, instead of going through the same amount of effort to get a relic as other servers, because you're on Legacy and other players already have them, you have to win Chimera 10 times instead of 1. You also have to beat each hard primal 10 times as opposed to 1. You have to get the base weapon and meld it 10 times instead of just 1.

    But, that's not fair!!! Oh, but you see, there are so many people that already have relics, even some players that have a relic for every job, so you see, we needed to limit the number of people that got relics. So sorry, these requirements will ease up in the next 3-6 months. In the meantime, enjoy the rest of the content!
    (5)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.