Quote Originally Posted by Cole View Post
I actually see this as a valid comparison. Even on really old games where equipment would take forever to get. (like everquest.) the spawn rate of rare's could be anywhere between 1 day and day 5 days. but it wasn't on server A this spawn took 1-5 days, and server B this spawn took 5-10 days.

point being, just because some people saved up/farmed gil on one server doesn't mean they should be treated more unfairly as a population.
it really does sound just more and more like a "too much gil on this server! must do something to get them to spend it!"
There are economic differences between servers though, which is what they seem to have based that off of. The value of 1 gil on my server is vastly different than the value of 1gil on Hyperion, for example. Players, including legacy ones, don't all spend time making gil. Hell, many NEVER spend time doing that. Yet they somehow feel like their lack of effort to acquire funds equates to getting anything they want. This isn't the case for everyone, obviously. Some do put in the effort, but just can't meet the requirements. Most likely because either too few are helping, they're inefficient about it, or they're just in a bad state economically.

It's just ridiculous to see people complain about it taking more effort for some servers to get FC housing (of whom have a greater abundance of gil circulation). In another perspective, assume that all servers were the same price. Let's say for gil value on Server A, 1 million is equivalent to 100k on Server B. Why should people of Server A have an easier time acquiring necessary funds compared to Server B? Especially considering Server A already had a significantly high amount of gil in circulation from the beginning. It's the exact same argument that's being shared here, with the current situation. Are they right about the difference in cost reflecting inflation? I don't know. They might very well be wrong about that information. No one knows for sure, and really the most reliable source is SE themselves.