Flash has abruptly too much hate that a monk nor a drg can take hate from me at all.. nor even a BLM nor SMN AOE can take away..
anyone encounter this?
Flash has abruptly too much hate that a monk nor a drg can take hate from me at all.. nor even a BLM nor SMN AOE can take away..
anyone encounter this?
Upset because it's mindless and easy. Just press 1 button and win....
Did they buff Flash in any way? I didn't think a 10% increase to Shield Oath would make such a difference. I haven't had the chance to try Paladin since patch started, but before I struggled to keep enmity against AoEing BLM (though, now that their bugs are fixed they are a lot weaker, so that might not be a problem as much).
That said, I'm in no way a great tank, so... I'll have to test it when I'm finished getting all the quests done.
Just don't spam flash if you feel it's broken... As for the rest of us, it's pretty nice knowing we don't have to dump MP to keep crowds on us when needed.
My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.
there was nothing wrong with Paladin to begin with, i have no idea why SE need to pump up the Enmity rate anyway.
I did Haukke and CBM with some decently geared DPS this morning....
Its the shield oath buff - I was watching enmity gauges on each of Flash, Savage, and RoH - they are all more effective now. However, I did a Tam Tara in a low level DF Roulette (awesome, btw - 5k gil, 100philo, 10mytho, 450 seals and the chances for player commendations) and I noticed everything was back to normal, i.e. out of shield oath.
Hopefully this is a precursor to much more challenging content for tanks enmity-wise. There were a few spots in CBM/Haukke Manor (I won't say anything specific - they were fun!) that snap enmity was needed and I was glad if not a little deflated that I had some extra punch in shield oath.
I think one reason could be with duty finder groups. Any non-relic tank knows how much of a bitch it is to keep aggro off a relic + 1 BLM without them having to throttle their dps. It lessens the penalty when there is a gear gap between your tank and DPS. Otherwise, all things equal, yes, with equally geared tank/DPS/healer, a tank had no problems holding threat in 2.0.
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