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  1. #1
    Player
    Zleako's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Zleako Dragonbane
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I have been messing with spread sheet I put together for warrior gear

    all acc's fending

    PURE MT Dual Haken, Allagan(helm,belt,legs,feet and ring) warrior(chest,gloves) Hero(earrings and ring) Inferno ring + HQ Finger Sandwhich

    Hyur Midlander(30 pts into Vit) 371 Str, 190 Dex, 527 Vit, 582 Par, 487 Acc, 375 Crit, 213 Det, 384 Spd

    Just speculation on maxing VIT/Par while keep ~480 Acc

    any other ideas?
    (0)

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Grembo View Post
    Yeah, still waiting for a MT BiS build here too

    P.S: No Gryphonskin pleasey <3
    In the OP! Swap Allagan ring with Vortex until i do maths for the parry mitigation & enmity maintaining vs dmg output and enmity creation, respectively.

    Quote Originally Posted by Zleako View Post
    I have been messing with spread sheet I put together for warrior gear

    all acc's fending

    PURE MT Dual Haken, Allagan(helm,belt,legs,feet and ring) warrior(chest,gloves) Hero(earrings and ring) Inferno ring + HQ Finger Sandwhich

    Hyur Midlander(30 pts into Vit) 371 Str, 190 Dex, 527 Vit, 582 Par, 487 Acc, 375 Crit, 213 Det, 384 Spd

    Just speculation on maxing VIT/Par while keep ~480 Acc

    any other ideas?

    For that build I would swap the hero earring with Allagan (assuming it drops) and the inferno bracelet with the hero one. Unless theres a minimum skillspeed we need to hit to maintain out SP debuff, its safe to say the other secondary stats are more beneficial (see: wrist) and maximizing parry (see: ear).

    Quote Originally Posted by Leiron View Post
    Well the problem is that you had Monks and DRG getting their massive buffs.
    So we'll be a bit mor stressed to maintain enmity.
    Trut be told, while SE does provide about 11% more damage, it isn't absolutely critical, so you can afford to not have it up 100% of the time like we do now with BB>BB>SE.
    Particularly since the 10% reduced damage is very important for maintaining for the success of the raid.

    You do have a point, alot of it is theory and we really won't know how much of an effect this has until parses pop up.
    Next week I'll have that BiS build, assuming the feet finally drop for me this/next week, and I plan on testing the build extensively with a full ilv90 MNK & BLM. Ideally I'd like to find a rotation that can fill these requirements:
    > Keep the SP Debuff up.
    > Keep a SE buffed Fracture up.
    > Minimize usage of BB combo, if not excluding it.
    (0)
    Last edited by TaalAzura; 12-17-2013 at 04:06 PM.

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TaalAzura View Post
    Unless theres a minimum skillspeed we need to hit to maintain out SP debuff, its safe to say the other secondary stats are more beneficial...
    Why? DTR is the weakest stat for WAR due to offering only a small damage bonus and being focused on autoattacks (damage-based enmity only). Crit is random and has diminishing relative returns with Wrath stacks. Skill speed increases frequency of Inner Beast use and increased damage both, plus offers you the opportunity to get an extra attack off in Berserk before Pacification. I can see prioritizing Parry, but why would you want DTR and CHR?
    (0)

  4. #4
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gamemako View Post
    Why? DTR is the weakest stat for WAR due to offering only a small damage bonus and being focused on autoattacks (damage-based enmity only). Crit is random and has diminishing relative returns with Wrath stacks. Skill speed increases frequency of Inner Beast use and increased damage both, plus offers you the opportunity to get an extra attack off in Berserk before Pacification. I can see prioritizing Parry, but why would you want DTR and CHR?
    It takes 100 Skill speed in order to get 61 GCD in the time you could do 60 without it, so stacking into crit/det will offer a much higher output.
    (0)

  5. #5
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TaalAzura View Post
    It takes 100 Skill speed in order to get 61 GCD in the time you could do 60 without it, so stacking into crit/det will offer a much higher output.
    I do not see any math at all to support your assertion, nor is there any justification for the alternative. All you've stated is that the impact is small, which is obviously true about all secondary stats.
    • Determination has relative gains inversely proportional with Strength and inversely proportional with Determination.
    • Critical Hit Rate has relative gains inversely proportional with Critical Hit Rate (and any other critical bonuses).
    • Skill Speed has relative gains directly proportional to itself (i.e. accelerating gains)

    Let's say you've got only the lowest strength possible in all ilvl90 equipment: 209 base strength (Dunesfolk) + 156 (all ilvl90 main pieces) = 365 non-party strength. In a party, that's 372. Valk's heuristic returns at 372 strength and 202 DTR suggest the following theoretical gains from 5 ilvl90 accessories (11 max DTR per, 16 max CHR/SSPD per):

    DTR (202->257): 3.16%
    CHR (341->421): 2.72%
    SSPD (341->421): 3.15%

    All told, they're not too far apart in general, so if you're trying to maximize potential by focusing on one over another, it's going to be rather meaningless. Note that none of these stat setups are possible due to limitations on the ilvl90 accessories -- you can't choose to maximize any of them, really, and your choices for ilvl90 are pretty trivial. To hammer this out, let's talk pure MT BIS:

    You have the following choices for main slots (listed first capped and second uncapped):

    Allagan vs. Warrior's vs. Primal
    Helm: PAR&ACC vs. DTR&SSPD
    Chest: ACC&PAR vs. PAR&ACC
    Arms: ACC&DTR vs. ACC&PAR
    Legs: CHR&PAR vs. DTR&PAR
    Feet: PAR&DTR vs. ACC&PAR
    Waist: PAR&ACC vs. ACC&DTR
    Weapon: ACC&DTR vs. PAR&SSPD vs. ACC&PAR

    and the following for item slots (ilvl90 only)

    Neck: PAR&ACC vs. SSPD&PAR
    Ear: PAR&ACC vs. SSPD&PAR vs. ACC&DTR
    Wrists: ACC&PAR vs. PAR&CHR vs. SSPD&PAR
    Fingers: PAR&SSPD vs. ACC&PAR vs. CHR&DTR

    If we aim for Parry maximization secondary to raw VIT, you take Allagan helm, Warrior chest, Warrior arms, either legs, Allagan feet, Allagan waist, Bravura Zenith, Allagan necklace, Allagan earrings, Hero wrists, and Allagan and Hero rings. No real choice to be made there for secondary stats except one DTR vs. CHR, and that should be DTR due to low DTR and STR already. You'd have insufficient accuracy, with that. 38 from accessories, 15 from head, 24 from body, 21 from hands, 11 on waist. Puts you at 450 base, 459 with food. To make up the missing 20, you'll have to exchange a few to meet. Accessories aren't worth toying with. Only good options to exchange are feet and weapon. Dual Haken drops 11 PAR and puts you well over acc cap (487 base ACC, 496 with food). Feet drops 6 parry and puts you right at acc cap (471, 480 with food). Ergo, boots win and you're sticking with Bravura+1 and its skill speed.

    Thus, true BiS for pure VIT MT WAR is:

    Bravura Zenith
    Allagan helm
    Warrior chest
    Warrior arms
    Allagan belt
    Warrior legs
    Warrior feet
    Allagan neck
    Allagan ears
    Hero wrists
    Allagan ring
    Hero ring

    None of the new ilvl90 items are BiS for that purpose right now. Dual Haken has potential to be BIS for T6+ once that shows up, but that is neither here nor there. Now, if you're not in need of that ilvl90 HP, then you really should be using ilvl70 melded, and that's where things get fuzzy. If you take Gryphonskin, you're stuck with VIT4-VIT2-PAR3-PAR3-anything. If you take Rose Gold, you're sacrificing parry rate or damage stats -- either way, it's easy to justify discounting the possibility entirely. Since all Gryphonskin accessories come with accuracy (enough to hit cap without sacrificing any parry anywhere), your entire choice boils down to the specific utility of the stat rather than its time-weighted DPS effect. You could use the same Parry setup as above, replace the feet with Allagan (since you don't need the ACC anymore), then you'd have the highest-mitigation setup possible at this time (+45 STR&DEX, -14 PAR) with higher damage output but less room for error. Pre-meld damage stats are:

    STR: 418-424 (in party)
    DTR: 257
    CHR: 341
    SSPD: 385

    For your final stat choices, you'd get the following boosts from 5 grade IV materia (+6 DTR, +9 CHR/SSPD):

    DTR: 1.51%
    CHR: 1.53%
    SSPD: 1.78%

    so SSPD is first priority (can be melded on 3 items only) and the other two can be melded to either stat.

    STR: 410-415 STR (base)
    DTR: 257 or 269
    CHR: 341 or 359
    SSPD: 412

    ..but 412 SSPD may not be enough to get in your extra shots under Berserk or between Storm's Path, so it may be worth sacrificing some parry for boosted skill speed. I'll have to look into that later.
    (3)

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