You're missing my point; yes it is very easy to keep hate using the BB rotation Square has provided for you while rotating it with our new DMG debuff SP combo, however I've proposed excluding the BB rotation and use the SP/SE rotation to increase damage output and self heals, which too increase enmity. Losing the BB rotation is a x3 and x5 modifier that is no longer in your circulation, and with enough damage output you should be able to maintain it, atleast for significantly longer than if you were using a full vit/parry build and using a BB+SP rotation. Worst case scenario with this build you switch your SP+SE rotation with a BB+SP until hate is normalized again, to which you return to SE+SP.
I agree with you, and mentioned the 3 fights that a WAR could and should go full DPS build instead of a tanking build, so whats the confusion here?As for Role builds: That's where I would argue with you about your opinion. BTW You just listed more than 50% of the content while saying "Aside from..." So.. I chuckled a little there. So basically, your saying Turn 4 is the only fight end game that you don't need to be geared the same?
I feel that an Off tank should not be geared at ALL the same as an MT.
I have 3 armor sets currently. MT, OT, and DPS/OT.
If your not actively tanking something why would you want to gimp your potential DPS in any significant way?
For ADS/Primals/Turn5 I agree.IMO, BiS for OT Warrior is Hero's Belt of Fending since I'd rather have the Determination as an OT than Parry. But if I was the MT, I'd take Allagan.
This is the only decent part of the post, and one worth discussing. For a party that doesn't have the fight on farm, 100% into VIT stacking. Even with the fight on farm I have to say a MT should stack VIT, only because of DS. The only exception, would be with full ilvl90 healers who know how to precast SS/Adloquim, and if youre keeping on your SE buff (which either rotation/build you should be).If your MTing Twintania, You still always want to have a HUGE HP Pool Just in case something prevents you from putting up your Mitigation in time. (Pacification from Berserk for example, or having used unchained at the wrong moment.) Twintania will still smack you for 7800 if you don't manage to toss out that IB at the right time whle Vengence is on CD.
If your an OT for Twintania, the 3 Dragons are very weak, so you don't need all that MT mitigation and HP to deal with them. Defiance alone does the trick, and toss out a Vengence at the start to mitigate from 3 of them. After that, it's full on DPS to burn them down quickly. Then it's on to...... You guessed, it being 2nd on Aggro, and Dealing as much DPS as possible to Twintania in order to end the forsaken fight. At that point, ALL of your mitigation skills are borderline worthless, as you won't be taking threat on Twintania, unless your group failed. if you mention Snakes now, the Big Snake is for the MT, the 4 little ones are easy, and I have accidentally tanked them perfectly fine in Sword Oath when I was forced to play my undergeared Paladin. (Which means I was playing as a 6.3K HP Flash bot with no mitigation aside from Shield Blocks)
No but it it critical to dmg output. I'm arguing maintaining a 10% damage increase for you as well as the other tank can potentially be prioritized over the BB combo if you're able to maintain enmity through DPS, only using BB early in the fight to build hate and if you are close to losing hate. It depends on a lot of factors and is all theorycrafting until tomorrow.