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  1. #1
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ZDamned View Post
    LOL!

    +1 Weapon damage, +3 Strength and +4 Vitality, I'd use that any day over the Bravura Zenith.

    That's 10~ points of strength worth of primary stat boost, and more Vitality. No reason to not use it, and you can trade out Accuracy elsewhere.... Such as the Mythology Chest piece.
    Myth actually offers 10 less acc than the Heavy allagan, WAR are kind forced to have close to 500 Acc.
    (0)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    Honestly, since it's the only iLvl 95 item in the game, I don't think anyone is going to disagree that the Battleaxe is anything short of BiS. Perhaps we should just focus on all other slots?
    ^^ This. Obviously the other weapon is better. Again, my concern is the armor, not the weapon.
    (0)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TaalAzura View Post
    My question is why you don't choose to use allagan baxe, which has a higher main stats/wd?
    Ha, you're totally right. For some reason, I looked at them and saw the same stats as the previous tier. Sort of a facepalm-worthy mistake, innit? Yeah, if you're prioritizing VIT over all else, then you'll want the Allagan axe. The feet also go back to Allagan, resulting in -31 parry and +4 VIT over the previous set. You'll have +18 ACC as well, which is meaningless when you're already at cap, but you maximized parry after VIT anyway.

    Allagan Battleaxe
    Allagan helm
    Warrior chest
    Warrior arms
    Allagan belt
    Warrior legs
    Allagan feet
    Allagan neck
    Allagan ears
    Hero wrists
    Allagan ring
    Hero ring

    Quote Originally Posted by Eclipsed View Post
    The whole melded crafted accessories is now a moot point with the aggro changes. There is absolutely no need for STR now to hold aggro off of anything.
    That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
    (1)
    Last edited by Gamemako; 12-19-2013 at 06:12 AM.

  4. #4
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Gamemako View Post
    That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
    I have yet to see this actually proven in practice or theory adequately. And depending on your other gear it is debatable due to the value you must reach in str/dex to reach the next tier where you actually get any benefit at all. Depending on the rest of your armor you might not and it is all wasted.
    (0)

  5. #5
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Eclipsed View Post
    I have yet to see this actually proven in practice or theory adequately.
    STR tiers are believed to follow a 40/41 pattern, which means with 45 strength, you necessarily get a +1% strength tier. Tiers are at 364 and 405, and you would cross the 405 tier by wearing ilvl70 melded accessories. There are no known DEX or parry tiers, but if any such tiering effects exist, it is highly unlikely that DEX would not exceed a tier (being +45) and likely that parry lost would not exceed a tier (being -16). I have seen it suggested that DEX follows tiers in 40/41 pattern like STR, but I don't have any good data on that one way or the other. Regardless, the only way you could ever possibly not have greater mitigation is if blocking amount exceeds blocking rate, DEX and parry are tiered, and DEX does not meet a tier while parry does. That's a pretty farfetched scenario.
    (0)

  6. 12-20-2013 08:23 AM

  7. #7
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Gamemako View Post
    STR tiers are believed to follow a 40/41 pattern, which means with 45 strength, you necessarily get a +1% strength tier. Tiers are at 364 and 405..
    AFAIK, the whole "Tiers" thing has been debunked.

    The whole theory about STR tiers for Parry was completely based on the "X% Parried" that pops up on your scrolling combat text when you get hit. Someone tested it with various amounts of STR, and concluded that STR's effect on Parry DR% is tiered.

    However, they didn't take into account the likelihood that the "X% Parried" simply rounds the true amount parried to the nearest %. There is absolutely no conclusive evidence that STR's effect on Parry is tiered and there's no reason to believe that it isn't linear. Every other stat is linear and no other stat is tiered.

    All we know is that 40-41 STR equates to ~1% Parry DR.
    (0)

  8. #8
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gamemako View Post
    Ha, you're totally right. For some reason, I looked at them and saw the same stats as the previous tier. Sort of a facepalm-worthy mistake, innit? Yeah, if you're prioritizing VIT over all else, then you'll want the Allagan axe. The feet also go back to Allagan, resulting in -31 parry and +4 VIT over the previous set. You'll have +18 ACC as well, which is meaningless when you're already at cap, but you maximized parry after VIT anyway.

    Allagan Battleaxe
    Allagan helm
    Warrior chest
    Warrior arms
    Allagan belt
    Warrior legs
    Allagan feet
    Allagan neck
    Allagan ears
    Hero wrists
    Allagan ring
    Hero ring



    That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
    Since I don't have the WAR body yet (but have the other pieces for your BiS minus right side) I can't say if i prefer to lose on the dps stats over the VIT/Parry without testing them out. I know a MT's focus is suitability and holding aggro, but I'm a firm believer that there's a soft ceiling to effectively doing your job, and being able to do your job as well as put out numbers.

    On that note; I've had great luck with my left side drops, but I've gotten only one right side, and it's the one piece not BiS for vit/parry maxing, which is part of the reason i got so interested in the crafted gears.

    Secondly, using numbers i got from my DPS friend, the values of STR vs Crit on the allagan legs the crit comes out on top by a bit; wouldn't the allagan legs be a slight bit better than warrior?
    (0)

  9. #9
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TaalAzura View Post
    Secondly, using numbers i got from my DPS friend, the values of STR vs Crit on the allagan legs the crit comes out on top by a bit; wouldn't the allagan legs be a slight bit better than warrior?
    You mean DTR vs. crit. I suspect your DPS friend (I smell a DRG) is rolling 500 strength and 280 DTR already, and the value DTR is inversely proportional to STR and DTR. If you're wearing ilvl90 Fending gear maximizing for parry, your damage stats are low and DTR is more valuable. If you're wearing ilvl90 Maiming/Striking/Slaying gear, then CHR is more valuable. However, if you stack crit, it also loses (some small portion of) value. SSPD starts about where CHR is, but the gains accelerate; however, they also come with an equivalent increase in resource drain.

    //EDIT: Fiddled with SSPD sets using ilvl90. Max possible with ilvl90 gear is +100 SSPD with full ilvl90, but that lacks accuracy for the cap. If I want to meet that requirement, I need to swap to Dual Haken, and I end up with only +74. That gives you a GCD of 2.44s. Actually nicely spreads out equipment, making it fairly feasible to acquire. Regardless, your pre-Twintania options would be separated by +48 skill speed vs. +21 parry. Skill Speed set looks like so:

    Dual Haken
    Warrior helm
    Warrior chest
    Warrior arms
    Allagan belt
    Warrior legs
    Warrior feet
    Hero neck
    Hero ears
    Inferno Bangles
    Allagan ring
    Hero ring

    Skill speed set requires Dual Haken (quest), Inferno Bangle, Allagan Ring, and Allagan Plate Belt as non-Myth items, making it pretty feasible. Pure parry pre-Twintania set requires Dual Haken plus Allagan Belt, Flanchard, Earrings, Necklace, and Ring. This is pretty much the height of meaningless itemization no matter how you slice it.
    (1)
    Last edited by Gamemako; 12-19-2013 at 08:24 PM.

  10. #10
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    The whole melded crafted accessories is now a moot point with the aggro changes. There is absolutely no need for STR now to hold aggro off of anything. If you are MT'ing go for the most VIT/Parry you can get while maintaining acc cap. If OT'ing go full on DPS accessories, don't worry about mixing in VIT and such for that purpose. We have plenty of HP and def to do that job without tanking accessories with the new cd's and such.

    If you happen to get some Crit, Det, or SS along with it then awesome. IMO, am not seeing the potential for significant chances with the current gear to significantly gain any of those stats in sufficient quantities to truly have any real impact that anyone would notice.
    (1)
    Last edited by Eclipsed; 12-19-2013 at 04:29 AM.

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