Myth actually offers 10 less acc than the Heavy allagan, WAR are kind forced to have close to 500 Acc.LOL!
+1 Weapon damage, +3 Strength and +4 Vitality, I'd use that any day over the Bravura Zenith.
That's 10~ points of strength worth of primary stat boost, and more Vitality. No reason to not use it, and you can trade out Accuracy elsewhere.... Such as the Mythology Chest piece.


^^ This. Obviously the other weapon is better. Again, my concern is the armor, not the weapon.
Ha, you're totally right. For some reason, I looked at them and saw the same stats as the previous tier. Sort of a facepalm-worthy mistake, innit? Yeah, if you're prioritizing VIT over all else, then you'll want the Allagan axe. The feet also go back to Allagan, resulting in -31 parry and +4 VIT over the previous set. You'll have +18 ACC as well, which is meaningless when you're already at cap, but you maximized parry after VIT anyway.
Allagan Battleaxe
Allagan helm
Warrior chest
Warrior arms
Allagan belt
Warrior legs
Allagan feet
Allagan neck
Allagan ears
Hero wrists
Allagan ring
Hero ring
That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
Last edited by Gamemako; 12-19-2013 at 06:12 AM.
I have yet to see this actually proven in practice or theory adequately. And depending on your other gear it is debatable due to the value you must reach in str/dex to reach the next tier where you actually get any benefit at all. Depending on the rest of your armor you might not and it is all wasted.That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
STR tiers are believed to follow a 40/41 pattern, which means with 45 strength, you necessarily get a +1% strength tier. Tiers are at 364 and 405, and you would cross the 405 tier by wearing ilvl70 melded accessories. There are no known DEX or parry tiers, but if any such tiering effects exist, it is highly unlikely that DEX would not exceed a tier (being +45) and likely that parry lost would not exceed a tier (being -16). I have seen it suggested that DEX follows tiers in 40/41 pattern like STR, but I don't have any good data on that one way or the other. Regardless, the only way you could ever possibly not have greater mitigation is if blocking amount exceeds blocking rate, DEX and parry are tiered, and DEX does not meet a tier while parry does. That's a pretty farfetched scenario.

AFAIK, the whole "Tiers" thing has been debunked.
The whole theory about STR tiers for Parry was completely based on the "X% Parried" that pops up on your scrolling combat text when you get hit. Someone tested it with various amounts of STR, and concluded that STR's effect on Parry DR% is tiered.
However, they didn't take into account the likelihood that the "X% Parried" simply rounds the true amount parried to the nearest %. There is absolutely no conclusive evidence that STR's effect on Parry is tiered and there's no reason to believe that it isn't linear. Every other stat is linear and no other stat is tiered.
All we know is that 40-41 STR equates to ~1% Parry DR.
Since I don't have the WAR body yet (but have the other pieces for your BiS minus right side) I can't say if i prefer to lose on the dps stats over the VIT/Parry without testing them out. I know a MT's focus is suitability and holding aggro, but I'm a firm believer that there's a soft ceiling to effectively doing your job, and being able to do your job as well as put out numbers.Ha, you're totally right. For some reason, I looked at them and saw the same stats as the previous tier. Sort of a facepalm-worthy mistake, innit? Yeah, if you're prioritizing VIT over all else, then you'll want the Allagan axe. The feet also go back to Allagan, resulting in -31 parry and +4 VIT over the previous set. You'll have +18 ACC as well, which is meaningless when you're already at cap, but you maximized parry after VIT anyway.
Allagan Battleaxe
Allagan helm
Warrior chest
Warrior arms
Allagan belt
Warrior legs
Allagan feet
Allagan neck
Allagan ears
Hero wrists
Allagan ring
Hero ring
That was never really the point. Melded accessories offer you the highest mitigation, and also offer higher damage output and recovery from attack-based abilities (Bloodbath, Second Wind, Inner Beast) to boot. It would also let you progress more evenly since 3/5 BIS accessories are random drops and only accessible once you have a pretty high gear level. The enmity is there and all, but you never needed it at that gear level in the first place.
On that note; I've had great luck with my left side drops, but I've gotten only one right side, and it's the one piece not BiS for vit/parry maxing, which is part of the reason i got so interested in the crafted gears.
Secondly, using numbers i got from my DPS friend, the values of STR vs Crit on the allagan legs the crit comes out on top by a bit; wouldn't the allagan legs be a slight bit better than warrior?
You mean DTR vs. crit. I suspect your DPS friend (I smell a DRG) is rolling 500 strength and 280 DTR already, and the value DTR is inversely proportional to STR and DTR. If you're wearing ilvl90 Fending gear maximizing for parry, your damage stats are low and DTR is more valuable. If you're wearing ilvl90 Maiming/Striking/Slaying gear, then CHR is more valuable. However, if you stack crit, it also loses (some small portion of) value. SSPD starts about where CHR is, but the gains accelerate; however, they also come with an equivalent increase in resource drain.
//EDIT: Fiddled with SSPD sets using ilvl90. Max possible with ilvl90 gear is +100 SSPD with full ilvl90, but that lacks accuracy for the cap. If I want to meet that requirement, I need to swap to Dual Haken, and I end up with only +74. That gives you a GCD of 2.44s. Actually nicely spreads out equipment, making it fairly feasible to acquire. Regardless, your pre-Twintania options would be separated by +48 skill speed vs. +21 parry. Skill Speed set looks like so:
Dual Haken
Warrior helm
Warrior chest
Warrior arms
Allagan belt
Warrior legs
Warrior feet
Hero neck
Hero ears
Inferno Bangles
Allagan ring
Hero ring
Skill speed set requires Dual Haken (quest), Inferno Bangle, Allagan Ring, and Allagan Plate Belt as non-Myth items, making it pretty feasible. Pure parry pre-Twintania set requires Dual Haken plus Allagan Belt, Flanchard, Earrings, Necklace, and Ring. This is pretty much the height of meaningless itemization no matter how you slice it.
Last edited by Gamemako; 12-19-2013 at 08:24 PM.
The whole melded crafted accessories is now a moot point with the aggro changes. There is absolutely no need for STR now to hold aggro off of anything. If you are MT'ing go for the most VIT/Parry you can get while maintaining acc cap. If OT'ing go full on DPS accessories, don't worry about mixing in VIT and such for that purpose. We have plenty of HP and def to do that job without tanking accessories with the new cd's and such.
If you happen to get some Crit, Det, or SS along with it then awesome. IMO, am not seeing the potential for significant chances with the current gear to significantly gain any of those stats in sufficient quantities to truly have any real impact that anyone would notice.
Last edited by Eclipsed; 12-19-2013 at 04:29 AM.
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