Results 1 to 10 of 51

Hybrid View

  1. #1
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    It actually does make a difference. I had to save for every third jump to use power surge because of the 90 second recast.

    With EMX's super simple rotation @ 2.4 GCD:
    HP IDC TTT
    HP IDF TTT

    Jump is available for use after every CT. Allows jump to go off nearly immediately once its CD is done. CD reduction means every other Jump is getting modified, with no need to wait an extra 10 seconds.
    (0)

  2. #2
    Player
    Variance's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Harmonia Integra
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tilgung View Post
    It actually does make a difference. I had to save for every third jump to use power surge because of the 90 second recast.

    With EMX's super simple rotation @ 2.4 GCD:
    HP IDC TTT
    HP IDF TTT

    Jump is available for use after every CT. Allows jump to go off nearly immediately once its CD is done. CD reduction means every other Jump is getting modified, with no need to wait an extra 10 seconds.
    In an ideal world, yes, but in many encounters, I've found that the amount of mechanic evasion required often upsets our rotations enough that the ~10s discrepency between 1x Power Surge and 2x Jump CDs is not an issue, especially given the fact that you should be activating Power Surge at least 1-2 GCDs prior to using Jump (putting it on CD that much earlier than Jump). While I don't deny that the CD reduction will help in some encounters, I would not say that it could be considered a blanket DPS increase for us.
    (0)