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  1. #1
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    That is wrong way. They are FORCING people to invite WAR. Forcing people to play a certain style NEVER WRONG.
    (2)

  2. #2
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xellos2099 View Post
    That is wrong way. They are FORCING people to invite WAR. Forcing people to play a certain style NEVER WRONG.
    Like they forced people to invite BRD?
    (9)

  3. #3
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Xellos2099 View Post
    That is wrong way. They are FORCING people to invite WAR. Forcing people to play a certain style NEVER WRONG.
    They are not forcing anyone to bring a WAR to there party. The abilities they bring to the table are not a necessity, but defiantly helps. Each job has their strengths, being a diverse party is better than stacking jobs for the greater potential or even build LB faster. I'm sure there will still be groups who will continue to run content w/ PLDx2, though it may not be the most effective, it remains doable.
    (4)

  4. #4
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Houston009 View Post
    They are not forcing anyone to bring a WAR to there party. The abilities they bring to the table are not a necessity, but defiantly helps. Each job has their strengths, being a diverse party is better than stacking jobs for the greater potential or even build LB faster. I'm sure there will still be groups who will continue to run content w/ PLDx2, though it may not be the most effective, it remains doable.
    Yes, they ARE forcing people to bring War to coil. Well, no physical force but they are using "suggestion" to made it more favorable by REMOVING a "support" utility from a class, which they claim to be a part support role. Never before i seen an ability completely change form one to another.
    (1)

  5. #5
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Xellos2099 View Post
    Yes, they ARE forcing people to bring War to coil. Well, no physical force but they are using "suggestion" to made it more favorable by REMOVING a "support" utility from a class, which they claim to be a part support role. Never before i seen an ability completely change form one to another.
    Please explain how we NEED a WAR for coils? xD
    (0)

  6. #6
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xellos2099 View Post
    Yes, they ARE forcing people to bring War to coil. Well, no physical force but they are using "suggestion"
    Quote Originally Posted by Xellos2099 View Post
    It is free will. And it is SE fault for designing boss fight where stacking Bard is ideal ala Titan.
    You are contradicting yourself.

    Plus you should have a "need" for every class! Why should it be 2x PLD, 3x ranged DPS and 1 melée (for rot) instead of WAR/PLD and mixed ranged and melée?
    (2)
    Last edited by Kal-El; 12-17-2013 at 09:13 AM.

  7. #7
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kal-El View Post
    You are contradicting yourself.

    Plus you should have a "need" for every class! Why should it be 2x PLD, 3x ranged DPS and 1 melée (for rot) instead of WAR/PLD and mixed ranged and melée?
    Why, so melee can get one shot by aoe? No thanks, no one will take the ehhhh Drg into instance. In fact, Mnk is getting too powerful, much more than drg. Is this not encouraging class stacking?
    (1)

  8. #8
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Xellos2099 View Post
    Why, so melee can get one shot by aoe? No thanks, no one will take the ehhhh Drg into instance. In fact, Mnk is getting too powerful, much more than drg. Is this not encouraging class stacking?
    MNK and DRG both specialize in either sustained(mnk) or burst damage(drg).

    DRG brings amazing burst damage for situations that require it. They also give Piercing resistance reduction for themselves and for BRDs. Whenever there is a fight where hate management is harder on the tank(i.e. Turn 2, left path), DRGs shine over MNK because they have a means to reduce their enmity. DRGs do not suffer as hard as mnk when a particular mechanic in an instance stops fighting. DRGs also have better aoe capability than MNK(mnk still has good aoe <.<).

    MNK does sustained damage and in most cases do more damage than any other job. They bring Dragon Kick debuff into fights lowering blunt resistance for themselves while also applying a -10%int reduction to the target. MNKs are also capable of silencing(solo-silencing). MNKs bring their enhanced Mantra which increases healing to those buffed with it by 20%(via spells).

    They both inherently have great mobility and gab closing skills, especially in 2.1(dat Shoulder Tackle tho).

    Overall, each job has their utilities and do not encourage job stacking.
    (3)

  9. #9
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Houston009 View Post
    MNK and DRG both specialize in either sustained(mnk) or burst damage(drg).

    DRG brings amazing burst damage for situations that require it. They also give Piercing resistance reduction for themselves and for BRDs. Whenever there is a fight where hate management is harder on the tank(i.e. Turn 2, left path), DRGs shine over MNK because they have a means to reduce their enmity. DRGs do not suffer as hard as mnk when a particular mechanic in an instance stops fighting. DRGs also have better aoe capability than MNK(mnk still has good aoe <.<).

    What he said... Drg vs Mnk is much like Blm vs Smn... they do similar things but they go about them differently. Drg/Blm has the burst while Mnk/Smn has the damage over time. Drg has great synergy with Brd and Brd is something pretty much every raid group runs with. Mnk currently has no class that match up with them well.
    (0)

  10. #10
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Xellos2099 View Post
    Why, so melee can get one shot by aoe? No thanks, no one will take the ehhhh Drg into instance. In fact, Mnk is getting too powerful, much more than drg. Is this not encouraging class stacking?
    nice! my time machine broke today so I wasn't able to venture forth and compare the DPS of drgs and monks after the patch. Mind sharing those parser results with us? (btw target dummy numbers are for the sake of rotation not an indication of actual performance)
    (0)

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