That is wrong way. They are FORCING people to invite WAR. Forcing people to play a certain style NEVER WRONG.
That is wrong way. They are FORCING people to invite WAR. Forcing people to play a certain style NEVER WRONG.
They are not forcing anyone to bring a WAR to there party. The abilities they bring to the table are not a necessity, but defiantly helps. Each job has their strengths, being a diverse party is better than stacking jobs for the greater potential or even build LB faster. I'm sure there will still be groups who will continue to run content w/ PLDx2, though it may not be the most effective, it remains doable.
Yes, they ARE forcing people to bring War to coil. Well, no physical force but they are using "suggestion" to made it more favorable by REMOVING a "support" utility from a class, which they claim to be a part support role. Never before i seen an ability completely change form one to another.They are not forcing anyone to bring a WAR to there party. The abilities they bring to the table are not a necessity, but defiantly helps. Each job has their strengths, being a diverse party is better than stacking jobs for the greater potential or even build LB faster. I'm sure there will still be groups who will continue to run content w/ PLDx2, though it may not be the most effective, it remains doable.
Please explain how we NEED a WAR for coils? xDYes, they ARE forcing people to bring War to coil. Well, no physical force but they are using "suggestion" to made it more favorable by REMOVING a "support" utility from a class, which they claim to be a part support role. Never before i seen an ability completely change form one to another.
You are contradicting yourself.
Plus you should have a "need" for every class! Why should it be 2x PLD, 3x ranged DPS and 1 melée (for rot) instead of WAR/PLD and mixed ranged and melée?
Last edited by Kal-El; 12-17-2013 at 09:13 AM.
Why, so melee can get one shot by aoe? No thanks, no one will take the ehhhh Drg into instance. In fact, Mnk is getting too powerful, much more than drg. Is this not encouraging class stacking?
MNK and DRG both specialize in either sustained(mnk) or burst damage(drg).
DRG brings amazing burst damage for situations that require it. They also give Piercing resistance reduction for themselves and for BRDs. Whenever there is a fight where hate management is harder on the tank(i.e. Turn 2, left path), DRGs shine over MNK because they have a means to reduce their enmity. DRGs do not suffer as hard as mnk when a particular mechanic in an instance stops fighting. DRGs also have better aoe capability than MNK(mnk still has good aoe <.<).
MNK does sustained damage and in most cases do more damage than any other job. They bring Dragon Kick debuff into fights lowering blunt resistance for themselves while also applying a -10%int reduction to the target. MNKs are also capable of silencing(solo-silencing). MNKs bring their enhanced Mantra which increases healing to those buffed with it by 20%(via spells).
They both inherently have great mobility and gab closing skills, especially in 2.1(dat Shoulder Tackle tho).
Overall, each job has their utilities and do not encourage job stacking.
MNK and DRG both specialize in either sustained(mnk) or burst damage(drg).
DRG brings amazing burst damage for situations that require it. They also give Piercing resistance reduction for themselves and for BRDs. Whenever there is a fight where hate management is harder on the tank(i.e. Turn 2, left path), DRGs shine over MNK because they have a means to reduce their enmity. DRGs do not suffer as hard as mnk when a particular mechanic in an instance stops fighting. DRGs also have better aoe capability than MNK(mnk still has good aoe <.<).
What he said... Drg vs Mnk is much like Blm vs Smn... they do similar things but they go about them differently. Drg/Blm has the burst while Mnk/Smn has the damage over time. Drg has great synergy with Brd and Brd is something pretty much every raid group runs with. Mnk currently has no class that match up with them well.


nice! my time machine broke today so I wasn't able to venture forth and compare the DPS of drgs and monks after the patch. Mind sharing those parser results with us? (btw target dummy numbers are for the sake of rotation not an indication of actual performance)
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