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  1. #1
    Player
    Nikita's Avatar
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    Her Majesty
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    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Vesperia View Post
    My point wasnt that stats shouldnt exist. My point was combat shouldnt be soley about refilling HP bars and balancing enmity equations. It's so mathematical. And this is what I mean when I say 'stat-based combat'.

    Stats should play a role but they shouldnt mean more than our actions. Players' actions and reactions should mean more than our stats do.

    Also, instead of juggling 'Provoke' and 'Taunt' to manage a mob's 'hate', a fighter should have to use more cunning and actions to defeat the opponent. If all you're doing is managing a hate-equation it's hardly combat.

    All in all, I dont know why you guys are so thrilled by such a system.
    Reminds me of... you guessed it.... TERA! Where hitting the monster/dodging the monster isn't a dice roll! You have to aim at it and move out of the way. Of course, there are still stats that have an effect on your character such as HP and DEF and healing potency, but it's more about your skill than what gear you've acquired.

    Unfortunately, something like that would require quite a massive overhaul with what we have now and are getting later as a combat system. Unless you had something in mind, I can't really see how they would fit this in.
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  2. #2
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    Quote Originally Posted by Nikita View Post
    Reminds me of... you guessed it.... TERA! Where hitting the monster/dodging the monster isn't a dice roll! You have to aim at it and move out of the way. Of course, there are still stats that have an effect on your character such as HP and DEF and healing potency, but it's more about your skill than what gear you've acquired.

    Unfortunately, something like that would require quite a massive overhaul with what we have now and are getting later as a combat system. Unless you had something in mind, I can't really see how they would fit this in.
    Well even the original Mabinogi (the F2P game) employed something like I suggested. If you were using a shield, you would have to actively block with it. And if you were too slow you would get hit much hader. We have a very diluted version of this in FFXIV. And they probably intend to dilute it further.

    TERA is at the extreme of the spectrum. Blade & Soul is a slight step down, and then the original Mabinogi is a slight step further, and then FFXIV/WoW are at the very far opposite end of the spectrum where it's basically like you're just standing there managing HP/enmity bars.
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  3. #3
    Player
    Nikita's Avatar
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    Quote Originally Posted by Vesperia View Post
    Well even the original Mabinogi (the F2P game) employed something like I suggested. If you were using a shield, you would have to actively block with it. And if you were too slow you would get hit much hader. We have a very diluted version of this in FFXIV. And they probably intend to dilute it further.

    TERA is at the extreme of the spectrum. Blade & Soul is a slight step down, and then the original Mabinogi is a slight step further, and then FFXIV/WoW are at the very far opposite end of the spectrum where it's basically like you're just standing there managing HP/enmity bars.
    Ahh! ^_^ I've never played that, but it sounds like a cool mechanic (tanking). In TERA, you have to actively block (as a lancer), but at the same time, you have to hold hate off your other party members so you can't just hold the shield down all day, you have to weave in attacks between blocking.

    How did that game handle healing and damaging classes?
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  4. #4
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    Quote Originally Posted by Nikita View Post
    Ahh! ^_^ I've never played that, but it sounds like a cool mechanic (tanking). In TERA, you have to actively block (as a lancer), but at the same time, you have to hold hate off your other party members so you can't just hold the shield down all day, you have to weave in attacks between blocking.

    How did that game handle healing and damaging classes?
    I never really played with a group in Mabinogi. I only ever duoed so I'm no expert on the game mechanics. But I think FFXIV doesnt need to go so far as to create the game around a CoD-style skillset like TERA. It just needs to not be so boring!

    I would welcome a system like Blade&Soul where the ineraction with the character models (hit boxes) and the interaction with the environment are important factors just as much as "how strong one's stats are".
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  5. #5
    Player
    Nikita's Avatar
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    Quote Originally Posted by Vesperia View Post
    I never really played with a group in Mabinogi. I only ever duoed so I'm no expert on the game mechanics. But I think FFXIV doesnt need to go so far as to create the game around a CoD-style skillset like TERA. It just needs to not be so boring!

    I would welcome a system like Blade&Soul where the ineraction with the character models (hit boxes) and the interaction with the environment are important factors just as much as "how strong one's stats are".
    I agree it would be nice if it was more exciting and active! ^_^ FFXI was my first MMO and I left it because I tried other MMOs with more active combat systems, where you didn't just stand in one spot for 2 minutes and gain TP and come back from watching TV and use a weapon skill (literally, 80% of the time, when the mob moved around, the melee would still be standing there, not attacking because they were AFK and it was out of LoS).

    One of the things I look forward to in new MMOs is the advancement of the combat system, and one of the reasons why I didn't like rift was because the combat system was literally completely like WoW. But hey, I guess that is one of the reasons they had such a great launch, as apparently advancements of core game features don't matter to that many people, they just want the same thing over and over again with improved graphics and a different story.

    On a side note, I really like the THM AOE casting mechanic where your attacks hit where you aim at, it would be nice to see more of these things in the future. I originally thought, for some reason, that FFXIV would have more interaction with the environment, but that ended up not being the case. It would be cool if, for example, earth spells and attacks were stronger underground and water attacks were more powerful near/in water.
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  6. #6
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    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Nikita View Post
    I agree it would be nice if it was more exciting and active! ^_^ FFXI was my first MMO and I left it because I tried other MMOs with more active combat systems, where you didn't just stand in one spot for 2 minutes and gain TP and come back from watching TV and use a weapon skill (literally, 80% of the time, when the mob moved around, the melee would still be standing there, not attacking because they were AFK and it was out of LoS).

    One of the things I look forward to in new MMOs is the advancement of the combat system, and one of the reasons why I didn't like rift was because the combat system was literally completely like WoW. But hey, I guess that is one of the reasons they had such a great launch, as apparently advancements of core game features don't matter to that many people, they just want the same thing over and over again with improved graphics and a different story.

    On a side note, I really like the THM AOE casting mechanic where your attacks hit where you aim at, it would be nice to see more of these things in the future. I originally thought, for some reason, that FFXIV would have more interaction with the environment, but that ended up not being the case. It would be cool if, for example, earth spells and attacks were stronger underground and water attacks were more powerful near/in water.
    The spell thing you mentioned sounds cool but don't mobs with the same element usually stay close to water and earthy ect? Look @ crabs and moles and antling and stuff. They should bring back Weather and day of the week spell bonus tho like darksday + double dark weather gave outstanding results
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  7. #7
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    Quote Originally Posted by Firon View Post
    The spell thing you mentioned sounds cool but don't mobs with the same element usually stay close to water and earthy ect? Look @ crabs and moles and antling and stuff. They should bring back Weather and day of the week spell bonus tho like darksday + double dark weather gave outstanding results
    Great. More maths.
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