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  1. #31
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I'm very skeptical about Holmgang's "invincibility" actually being useful.

    I'm betting that in the vast majority of cases, the "invincibility" effect will either never kick in or just keep you alive for a few seconds before you die anyway.
    (0)

  2. #32
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by OmegaSinX View Post
    See this is exactly what I mean... Guess without nitpicking ; half of you would have nothing to do.
    But...you typed a lot of misinformation.
    If no one corrects you, then you'll continue on in ignorance and perpetuate bad information.
    (1)

  3. #33
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kitru View Post
    And I guess without spreading misinformation and complaining about people correcting you, *you* would have nothing to do.
    Speak of the devil.... How's that saying go, "who ever smelt it dealt it"
    (0)
    Tanks be Like....


  4. #34
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    I'm very skeptical about Holmgang's "invincibility" actually being useful.

    I'm betting that in the vast majority of cases, the "invincibility" effect will either never kick in or just keep you alive for a few seconds before you die anyway.
    I am actually very interested too see if Holmgang can "block" a twister when you need a snare for dreadknight, this might come in handy in bad positioning/unlucky situations. Apart from that I might try MT double dreadnaught for giggles.
    (0)

  5. #35
    Player
    Necaust's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Necaust Xi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    My only question is how long it will take me to stop thoughtlessly using Vengeance to keep my stacks going.
    (0)

  6. #36
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leiron View Post
    But...you typed a lot of misinformation.
    If no one corrects you, then you'll continue on in ignorance and perpetuate bad information.
    If im wrong, I correct myself and I appreciate the constructive criticism. If i didnt I would have continued. There are ways to critque without sounding like a troll.
    (0)
    Tanks be Like....


  7. #37
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Necaust View Post
    My only question is how long it will take me to stop thoughtlessly using Vengeance to keep my stacks going.
    I think i will have to get used to this also. Vengeance will work wonders between IB now instead of blowing it to build stacks.
    (0)
    Tanks be Like....


  8. #38
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    I'm very skeptical about Holmgang's "invincibility" actually being useful.

    I'm betting that in the vast majority of cases, the "invincibility" effect will either never kick in or just keep you alive for a few seconds before you die anyway.
    Anytime you live through a hit that would have otherwise killed you, it is useful. Sure it is not as good as Hallowed Ground, but there are fights/situations you know you'll go down without receiving a heal (Titan, Dreadnoughts, Death Sentence, etc.) and popping that will keep you up and heals will be bombing you from there "osh**" moment/buttons which theoretically will get you back up to survivable levels.

    I certainly don't think Holmgang will have the amazing feel of Hallowed Ground, but it certainly will be useful, and on low CD in comparison. The only thing I'd love to see on Holmgang is either a way to store up Cures received till it wears, or some sort of 20% health bump when effect wears. Maybe make it so it only bumps your HP up to 20% (just made up number, certainly could be better ones) and not above. Either way, its better then what we had.
    (0)

  9. #39
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by OmegaSinX View Post
    Edit: @16DEC13. Due to some miscaluations, Some people just love nitpicking
    Some people just love posting blatantly wrong information then are too lazy to fix it and decide to have a pity party about people calling them out on it.


    "Tanking is not for everyone."
    (0)

  10. #40
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by OmegaSinX View Post
    If im wrong, I correct myself

    but you didn't and that is the point.
    People who are wrong, don't make an error with the intent of being wrong.
    TO say you will correct yourself is silly, cause you didn't do so.
    Quote Originally Posted by OmegaSinX View Post
    There are ways to critque without sounding like a troll.
    No one trolled you, you're just taking what everyone says right to the pooter because you didn't like being corrected.
    Sorry, but being told you're wrong isn't a shot at you.


    Anyway, the WAR changes look good.
    It means I can finally justify using my WAR over my PLD again for Coil runs.
    (2)

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