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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76

    Warrior: Moment of Truth

    With 2.1 Going Live tomorrow, The Moment of Truth is Upon us; Time to find out if WAR's scaling mitigation issues were the cause of your woes, or if you were just a bad WAR all along.

    IMO SE gave Warrior More than enough to survive now. So unless Mobs start 1-shotting us with auto-attacks; there should be no excuses.

    Let's Recap:

    Inner Beast: Essentially 20% DR about every 20secs for 6sec + Self Heal

    Vegeance: 30% DR for 15secs. On Par with PLD Sentinel, Shorter Cooldown, Longer Duration.

    Storm Path: Depending on Duration, 10% DR can be essential kept up a whole fight. (Hopefully)

    Holmgang: Unkillable every 3mins for 6secs.

    Thrill of Battle: in BiS Gear, can essentially have over 11,000 HP Every 2mins.

    Convalescene: With Buff to Defiance, this was passivly buff for war. We will now get more healing with the addition static 20% from Defiance.

    Mantra: Same as Convalescene, We'll recieved more healing with defiance up.

    Besides minor changes to skills like fracture and bloodbath, Asking for more than this is Greedy. If everything works as intended, there should be no excuse for WAR to survive now, even if our mitigations are still not as good as PLD, were on par, we dont need to be exactly the same. My only worry is that they didnt buff Enmity modifier enough to keep up with the aggro healers will get because of the extra healing recieved.

    If everything works as intended, and you still have issues with WAR, its time to hang up your axe and pick up a bow. Tanking is not for everyone.

    Edit: @16DEC13. Due to some miscaluations, Some people just love nitpicking
    (3)
    Last edited by OmegaSinX; 12-17-2013 at 03:34 AM.
    Tanks be Like....


  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by OmegaSinX View Post
    If everything works as intended, there should be no excuse for WAR, even if our mitigations are still not as good as PLD. My only worry is that they didnt buff Enmity modifier enough to keep up with the aggro healers will get because of the extra healing recieved.
    Why the hell do people keep bringing this up as if the additional enmity generated by a WAR being healed was *ever* an issue? The only time healer enmity is problematic is when there is a large amount of AoE healing required and, in those situations, the increased healing on a WAR amounts to a whole 2.5% increase in enmity generated.

    If a healer pulls aggro off of you, or even gets *close* to doing so, during ST healing scenarios, you're suffering from a horrible cased of pebkac and no amount of buffing the class is going to help you out.

    Because the devs are also increasing the enmity generated while in Shield Oath, it's pretty obvious that the devs aren't doing it for any reason attached to the healing bonus on Defiance. The devs decided to reevaluate the enmity subgame and make it easier and/or they realized that tank enmity generation scaled at a slower rate than DPS and healing which needed to be fixed before it actually became a real problem down the road.
    (4)
    Last edited by Kitru; 12-17-2013 at 02:45 AM.

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    There are a lot of typos in the patch notes, anyone know what other ability is getting a reduced CD? "Recast time has been reduced from 60 to 40 seconds."

    It's like the 3rd one on the list for Marauder.

    http://na.finalfantasyxiv.com/lodest...c43828a#battle
    (0)

  4. #4
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by whiskeybravo View Post
    There are a lot of typos in the patch notes, anyone know what other ability is getting a reduced CD? "Recast time has been reduced from 60 to 40 seconds."

    It's like the 3rd one on the list for Marauder.

    http://na.finalfantasyxiv.com/lodest...c43828a#battle
    Off topic, but they are talking about Mercy Stroke.
    (0)
    Tanks be Like....


  5. #5
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OmegaSinX View Post
    Storm Path: 10% DR can be essential kept up a whole fight.
    We don't know the duration of the DR yet, how much enmity we can afford by going with Storm's Path combo or whether the 10% DR applies only on the mob you use it on or every mobs hitting you.
    Quote Originally Posted by OmegaSinX View Post
    Holmgang: Unkillable every 3mins for 6secs.
    Except if the healer messes up at the end of that 6 seconds, you are one dead warrior.
    Quote Originally Posted by OmegaSinX View Post
    Its funny how this PLD skill is better in Warrior's Hands.
    No it doesn't. Did you forget Paladin have a trait to boost it to 30% and with their 25% healing bonus as results of Shield Oath's 20% DR, that puts them at 55%?
    Quote Originally Posted by OmegaSinX View Post
    Mantra: Same as Convalescene, This will boost your healing recieved to 30% with Defiance up. Better than MNK Mantra which is 20%.
    Except Mantra works for everyone in-range. A good Monk only pops it when you need to gather for Medica/Succor and if they pop it on top of you, it's 40%. No doubt it is useful, just never as useful as the original job with a trait for it.
    (1)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OmegaSinX View Post
    Off topic, but they are talking about Mercy Stroke.
    Lol, thanks. I didn't think it was that OT being a warrior thread and all
    (0)

  7. #7
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    With 2.1 Going Live tomorrow, The Moment of Truth is Upon us; Time to find out if WAR's scaling mitigation issues were the cause of your woes, or if you were just a bad WAR all along.
    It's funny cuz you never stepped foot in coil where it is the only place warrior's inferiority in progression difficulty comes into question. your argument about Conv and Mantra makes also makes no sense. SP will have no effect on progression as it is the replacement for RoD (which is AoE btw so still a but worse). In any case I can maybe see more Warrior tanking T4 double dread/T5 if no geared Paladin is available, apart from that nothing really has changed in progression groups.
    (1)

  8. #8
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Storms Path Mitigation was moved from Bards to us... So, that 10% is actually not added, it's moved. This was a way to require a Warrior instead of Paladin/Paladin groups for Coil. (As well as the level 2/3 Limit break slow down with multiple classes.)

    Mantra is still going to be exactly the same as it was before.

    and Convalescence are not actually better on us than on Paladin. With Paladin Mitigation, they still benefit more form it than we do. Damage not taken means less HP Healed. the % of mitigation equals out in Paladin favor still as it always did. (Why is this always not understood?)

    Only thing we do better now is Stone Skin because of the Thrill of Battle buff. For Twintania, I can see this being very useful for Death Sentences. (If it came from a White Mage.)

    Honestly, since Warriors DID MT Twintania, I just see the game getting easier for those of us who can, and harder for those of us who can't. Why? Because it's essentially a 5% Healing Buff for the bad Warriors who don't like to use anything preemptively. But for those of us who know how to time things and learn enemy rotations, Warrior will be FAR FAR better.
    (1)

  9. #9
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kitru View Post
    Why the hell do people keep bringing this up as if the additional enmity generated by a WAR being healed was *ever* an issue? The only time healer enmity is problematic is when there is a large amount of AoE healing required and, in those situations, the increased healing on a WAR amounts to a whole 2.5% increase in enmity generated.

    Because the devs are also increasing the enmity generated while in Shield Oath, it's pretty obvious that the devs aren't doing it for any reason attached to the healing bonus on Defiance. The devs decided to reevaluate the enmity subgame and make it easier and/or they realized that tank enmity generation scaled at a slower rate than DPS and healing which needed to be fixed before it actually became a real problem down the road.
    Until we test it, we wont know for sure. Shield Oath & Defiance Enmity were borderline broken. Hopefully the changes make them future proof.
    (0)
    Tanks be Like....


  10. #10
    Player
    DarpaChief's Avatar
    Join Date
    Oct 2011
    Posts
    31
    Character
    Musketeer Aramis
    World
    Moogle
    Main Class
    Gladiator Lv 50
    EDIT: took too long writing this and everything has already been said. Oh well.

    I don't think anyone is questioning warriors ability to tank after this patch. Their competitiveness, more fun rotation and IMO better looking gear should see a lot of people making the switch.

    I'm not actually too sure what the point you were making was but a couple of points:

    Convalescence is still a better skill in PLDs hands as it provides 30% compared to 20% for warrior. You can't really count the extra healing from defiance in this calculation as it's a completely separate skill. Including defiance in your comparison would also need you to include shield oath and eHP which is too much calculation for me to do right now. Similarly with mantra, which I think is only 5% on non-monks. Either way it doesn't make it onto my warriors hotbar.

    If enmity ever was an issue, which it wasn't, the adjustment should be more than enough to offset it I imagine.
    (0)
    Last edited by DarpaChief; 12-17-2013 at 03:04 AM.

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