biggest challenge for me is now I must significantly rearrange my hotbars, probably reevaluate some crossclass skills, redo a couple of macros... although none of that is hard, the tough part will now be too retrain the 'muscle memory' of my hands
biggest challenge for me is now I must significantly rearrange my hotbars, probably reevaluate some crossclass skills, redo a couple of macros... although none of that is hard, the tough part will now be too retrain the 'muscle memory' of my hands
Except that I do neither of those things. I actually spread *correct* information and, when people correct me (which doesn't actually happen that often because I actually spread *correct* information and understand math) I generally thank them for it (unless they're trying to correct me for using a simplified version of something and end up being even more wrong than I was).
I'm a monumental jackass that I don't expect everyone to like, but I at least am *useful* to the community and don't complain when people get on my case (generally for being said aforementioned monumental jackass). Can't really say the same about you, though.
I really have to wonder if you even read or understand what you're posting before you do so.
Its intended to be a safety net. If you know you aren't going to survive a next hit, this affords your healers time to wake up and prioritize you. It's not as nice as taking 0 damage for a few seconds, but it prevents death nonetheless.
09:00:01 - You can the effects of Holmgang
09:00:03 - You are defeated
Just wait for it... its gonna be the same as hallowed and routinely fail despite the animation ending, the cooldown starting, and the buff showing on both our battle log and buff bar.
On a side note, good Luck in 2.1, and hope its ur time to shine![]()
Last edited by Phai; 12-17-2013 at 08:13 AM.
If that's the case, that's a completely separate issue involving the failed netcoding and not a flaw in the design of the ability's intent.
Well at least now adding SC to end of my combos not only makes me look badass but is now actually more useful than in 2.0. Also is it just an emnity buff or are we getting a potency buff to it as well? I think I read some where that stated as such.
and now it really goes off topic guys. stop discussing who is trolling who and stuff since its really boring to read.
well yes the info to start with had some big flaws, but the question still stand what the changes will mean for us as Warriors.
i for one am really looking forward to being able to use my wrath abilities freely instead of being worried about loosing my 15% heal buff.
also having those last CDs will be interesting.
i am though worried about keeping enmity will be too easy though.
Last edited by Anatole; 12-17-2013 at 03:33 PM.
If your HP drops to 1K or below, you can now pop Holmgang, which will give the healer 6 seconds to heal you back up. How is that not useful? Also, during hard hitting moves, it could be used to prevent being one shot. Sure, if your healer is excellent, you may not ever need it, but you can't tell me there weren't times that your HP dropped down to 1-2K ish, and then you were killed before the healer could save you. Holmgang will prevent those moments if used well.
Last edited by Versiroth; 12-17-2013 at 11:53 PM.
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