Peach Parfait/Khulan Angura on Gilgamesh
I don't think it was designed intentionally to be different. I think the difference came about incidentally.
Given that 'classes' are just weapon-specialists, the job system could allow people to have a lot of freedom. If you can switch classes/weapons while still having the same job, then this means players could swap weapons in combat.
For example, in FFXI, you could use a crossbow/dagger as a thief and switch between the two very conveniently.
There's no reason the armory system should restrict such freedom.
The job system is meant to strike a balance in gameplay so they can develop content around it. If they allow a given class to specialize in more than one job then they have done nothing at all.
I respectfully submit that the opposite is true. If the Development Team just makes a Job a single specialization of a Class, they truly have done nothing at all except given a Class more abilities.
unless each of those jobs are unique to that class
and each job should have a seperate role
My XIVPad: http://xivpads.com?2031148
while everyone is saying that if a certain class could unlock have more job branches than another class, I don't see why you are even trying to make that a point dealing with balancing. People play the job for the job, not the class at that point.
I just hope this really takes the emphasis away from "classes" to begin with because jobs are what FF is really made of anyways... I don't think the classes we have now should have much more respect and be considered more than "placeholders" for THE REAL THING.
And yes, maybe I am biased towards what they've tried to do in order to make FFXIV unique... but to me thats why the game is where it is right now... losing more and more people (for good reason), so hopefully they really understand the opportunity they have to get back on track and go really big with the Job System.
(PS: At the same time though in all honesty, no matter what they do now, it won't really bring back people who left the game by now anyways... FFXIV missed it's mark, and it's time of release... people are looking forward to other things by now, sadly for SE)
Last edited by Hellsoul-Sama; 06-06-2011 at 04:14 AM.
I don't think it was designed intentionally to be different. I think the difference came about incidentally.
Given that 'classes' are just weapon-specialists, the job system could allow people to have a lot of freedom. If you can switch classes/weapons while still having the same job, then this means players could swap weapons in combat.
For example, in FFXI, you could use a crossbow/dagger as a thief and switch between the two very conveniently.
There's no reason the armory system should restrict such freedom.
I can't believe Vesperia is on my side.
The Job system was meant to bring back nostalgia and to enforce a specific role. But no role, or job, has ever been locked to a specific weapon in FF.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Its actually more like a Gladiator will because a really good tank within its skill set. The entire point is so they can balance the battle system (dungeons and whatever else) around the job system and make it a challenge, if they make it even more open ended they have no nothing essentially.
Ok this I can see possible.
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