I don't see how anyone could complain how such a system would be too much like FFXI.
In FFXI, jobs had a few choices of weapons, but not all.
Peach Parfait/Khulan Angura on Gilgamesh
I don't think it was designed intentionally to be different. I think the difference came about incidentally.
Given that 'classes' are just weapon-specialists, the job system could allow people to have a lot of freedom. If you can switch classes/weapons while still having the same job, then this means players could swap weapons in combat.
For example, in FFXI, you could use a crossbow/dagger as a thief and switch between the two very conveniently.
There's no reason the armory system should restrict such freedom.
The job system is meant to strike a balance in gameplay so they can develop content around it. If they allow a given class to specialize in more than one job then they have done nothing at all.
I respectfully submit that the opposite is true. If the Development Team just makes a Job a single specialization of a Class, they truly have done nothing at all except given a Class more abilities.
Its actually more like a Gladiator will because a really good tank within its skill set. The entire point is so they can balance the battle system (dungeons and whatever else) around the job system and make it a challenge, if they make it even more open ended they have no nothing essentially.
Ok this I can see possible.
unless each of those jobs are unique to that class
and each job should have a seperate role
My XIVPad: http://xivpads.com?2031148
I don't think it was designed intentionally to be different. I think the difference came about incidentally.
Given that 'classes' are just weapon-specialists, the job system could allow people to have a lot of freedom. If you can switch classes/weapons while still having the same job, then this means players could swap weapons in combat.
For example, in FFXI, you could use a crossbow/dagger as a thief and switch between the two very conveniently.
There's no reason the armory system should restrict such freedom.
I can't believe Vesperia is on my side.
The Job system was meant to bring back nostalgia and to enforce a specific role. But no role, or job, has ever been locked to a specific weapon in FF.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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