Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
Duration: 5s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 10 seconds.
Good luck with that. I'm saving that just for you.

{aetherial manipulation} {You can have this}

Oh no!!! Are you going to kill me in 5 seconds?! Lolprobnot. Scholars get a new PvP knockback ability. That fetterward doesn't say it protects against knockbacksI'll be saving that for you.
I see you can't read. Of course level 1 abilities are crap.
Monk has 10 seconds to close the gap between him and the scholar. Fists of Wind, sprint with TP regen, etc. should close the gap really quick. If it's just the scholar against a monk with no interference, Monk wins. No contest.
Feel free to try and kite, I guarantee it won't work.
Last edited by Noroi_Kisaragi; 12-16-2013 at 09:38 PM.
Agreed, I can see Monks being mage-killers. Silence on short recast, two stuns, enhanced running speed, a gap closer, invigorate+flee and the shortest GCD in the game.I see you can't read. Of course level 1 abilities are crap.
Monk has 10 seconds to close the gap between him and the scholar. Fists of Wind, sprint with TP regen, etc. should close the gap really quick. If it's just the scholar against a monk with no interference, Monk wins. No contest.
Feel free to try and kite, I guarantee it won't work.
Of course, with no pushbacks and the weapon throw abilities, there's not much they can do in the way of getting out of bad situations.

noone played DAoC that ppl are QQing about interupts ? I see no problem with it at all. Just wait and see if it is indeed fail or not.
Finally, someone who played something else, not only WoW "Arena". So many pvp "experts" nowadays...
Looks like devs was aiming at DAoC playstyle (hard to tell if that's a good idea with arena and only 4 people in group with locked roles).
I heard nothing about lowering damage at PvP (except Morale, which should increase damage aswell, according to patchnotes). And with that who'll survive double Swiftcast+Flare from 2 assisting BLMs? Monk? Bard? Doubt it.
At pvp with high output damage, casters - main threat. If they can easly cast and 3-4 hit-kill mostly targets - then noone ever will play physical damagers.
On top of that casters has a TON of CC with separate diminishing return - sleep, knockback, stun(Ifrit, you are usefull! Swiftcast+Holy=win), root, heavy. Each effect can be placed on target 3 times in the row. And there is only one purge-like ability - Purify. On 2.5 minutes CD dispells any control effect. So it will be "Sleep! Oh, you purified? Swiftcast+Sleep! Now wait here for next 10 seconds and let me ravage your healer". It will be CC based battles (and with fights 4 vs 4 it will be really fast fights). Whoever cought enemy in sleep first - won.
Except devs forgot to mention that they actually created CC immunity system.
That's on start. No info on Morale bonus to damage reduction/damage boost, so hard to predict what will happpen at high ranked battles. It can appears that at full morale set physics can survive mage's harassment long enough. Then mages are toasts.
So, stop whinning before patch ever applied.
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I'll be saving that for you.






